s
squirmonkey
51 escape rooms
I have to say I’m surprised by the praise for this room. I really found it lacking. The cardinal sin of this room is that it is 100% linear. There’s always only one thing to be working on. In our group of four we often had two or more people standing around doing nothing This room is full of padlocks and codes for codes sake. Multiple times in this room you’ll put a code into a padlock only to get a key that goes in another padlock. Many of the codes are just sitting out in the open. If you’ve done more than a few escape rooms, you’ll encounter many familiar puzzles in this room. There’s just a lot of stuff in here that’s sharply unoriginal. And strangely more than one puzzle where the “key” was just sitting right next to the “lock”. The game had a few fun puzzles, and a couple cool input mechanisms, but these were largely drowned out by the boredom of puzzles we’ve seen before, and standing around waiting. To the game’s credit, the decor in the room is striking and cohesive, and the physical elements of the game were fun to engage with. However, the story and theming of the room were discordant and downright incomprehensible, and it made the puzzles which engaged with the theme significantly weaker. Our experience was marred as well by multiple broken or fiddly mechanisms which wasted a big chunk of our time, even when we had the correct answers. The staff and game master were delightful and friendly throughout. Overall, Temetra’s Hex is a fun space to occupy, which contains a flawed and dated escape room which is far from meeting the standard I would expect given the effusive praise it has received.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
2
This game is very linear. Groups larger than two will be bored.
Scary
Not scary
Was anything broken?
Yes
Two mechanisms were broken, and one was very janky. It detracted a lot from the experience
Live actors
No
Physically active
Somewhat
This requires some crawling and climbing on like climbing wall rocks.
Accessibility
About half the game is on the far side of a crawl tunnel, and part of it requires climbing about 5-6 feet up. There are color puzzles, puzzles that require reading very fine text, puzzles that require raising arms overhead, and puzzles that require listening to fuzzy audio
Easy to find location
Yes
Parking
Easy
The location has reserved parking