G
Genevieve217
121 escape rooms
(There are no major spoilers here but a couple of specific examples.) This is a solid room. The decor nicely reflects the Wild West prison theme. It is a lock heavy room, but there are assorted puzzles and everything feels on theme, which we enjoyed. We played with a group of 6 of assorted experience levels. The staff was friendly and welcoming, but our issue was with the gamemaster interaction. Near the beginning of the game, we asked for hints because there were items in an area we unlocked but failed to search well enough. (Admittedly search fail is our kryptonite, but also at the end of the game the GM said he hides things extra well to make it more challenging which isn’t necessary imo if true.) After that, we never asked for another clue but received a near constant stream of messages from the GM. Every step of the way we were bombarded with messages telling us which lock each code or key opened, when we were right or wrong, hints and answers for puzzles we’d be solving later, etc. Some of the information was inaccurate or unhelpful. For example, messages telling us to use a key to open the desk’s left drawer would invariably mean the right drawer. Another time we were repeatedly told that a code we had was “used for the dice.” It turns out that it opened a box that had dice locked inside! The game master actually came into the room three times while we were playing. Once I think he needed to set a prop that hadn’t been set correctly (the bottle targets). The other times there seemed to be no good reason to enter the room other than to “help” us. The gamemaster was well intentioned—which is so, so, so much better than a GM who doesn’t care—but it still interfered with our enjoyment of the room. Perhaps more experience both playing and running escape rooms will lead to better intuition for how to make what seemed like a good room more fun for guests. Overall, I still give the room a positive review.
Gameplay
Atmosphere
Customer service
Difficulty
Medium





