Like, wow, gang! This game was an absolute joy to play - a classic whodunnit meets fun puzzling, all taking place in a beautifully designed environment. Excellent flow, creative use of space, and an obvious love and respect for the source material. It almost felt like we were the stars of our own hour-long episode of TV, complete with memorable beginning, middle, and end scenes, and good puzzling scattered between.
All of the puzzles fit their place in the story world nicely, and the puzzles were clued well. Our GM did a nice job briefing us on how they separate puzzles from the mystery youβre also trying to solve - the two never really interfered with each other.
A very immersive way to begin the game, followed by distinct environments all brought to life with good use of space, lighting cues and effects, and sound design. They pulled off a couple of special effects particularly well.
Damian was a great GM, giving us a helpful briefing before the game and paying close attention during our game.
Particularly interesting or different
Yes
Not only are you solving escape room style puzzles - youβre also there to solve the mystery!
The story was presented in a clean and digestible way during the intro, there were a couple of exciting plot twists, and the puzzles revealed clues that colored in more of the story along the way, all building to a satisfying end to the story.
Nothing about the game felt too difficult or too simple.
While many of the solutions utilized physical locks, there are still plenty of tech-based special effects, lighting, and sound cues.
Some spaces in the game might start to feel cramped with 4 or more players.
A couple of game sequences might start to brush up against βspookyβ but absolutely no jump scares or any horror elements.
At least one team member must climb, duck, and maneuver, and theyβre up front about that when youβre booking the game.
Accessibility
Entrance to building is on the ground level. The game is not all on one level surface, including a large step up to get into the game, but there is likely a way around the starting sequence for someone who canβt make that step up.
You canβt experience the full game without stepping, climbing, ducking, and maneuvering, but a majority of the game is on level ground.
Hints are given via audio. Two puzzles require color differentiation.
Free parking lot right outside.
Exit doors were always unlocked and labeled. Use common sense if you do anything more physical during the game.