R
Rygard
201 escape rooms
Wow. Bottom 5 escape room for sure. All the negatives - very dark room, mostly to cover up poor set design, logic inconsistencies, broken props and puzzles, extremely dated game design, trip hazards, fire safety concerns, loose wiring and unnecessary, unrelated elements all over the place, and more! On the upside, the one flashlight we got worked well. We'd played Weird Heritage and the Dark Room years ago, and found them simple, but enjoyable at the time. I can't say for certain if the entire place has declined over time, but you should definitely skip this room. Oh, and the photo isn't of the room.
Gameplay
Atmosphere
Customer service
The staff was fine, but overly verbose, apparently by requirement in some cases. Our GM was friendly enough.
Game tech
Mechanical
A mix of mechanical and irregularly working mag locks
Scary
Not scary
Dark, and a few 'surprise' elements, but not scary.