m
miserableheight
7 escape rooms
We didn't book a private room. The venue charges extra for it. We were joined by an unknown family of four. Most of the puzzles revolved around opening locks with not much lateral thinking needed. There were a few technical issues like unable to hear hints in the first room, that hindered the experience. We did ask for a few hints but most of them told us that we were on the right track and should keep going. I personally don't consider that a hint. All in all, it lacked luster.
Gameplay
I won't call it novel. Kind of mundane but flew well.
Atmosphere
Yes. The set design was good. There were a lot of props which were just there for decoration and weren't involved in the game play.
Customer service
Yes. The staff was very friendly and did their best to help us out with the technical difficulties.
Story
No. Don't remember the story.
Difficulty
Easy
Game tech
Very low tech. There were black lights and locks.
Ideal number of players
4
Two if you know what you are doing.
Scary
Not at all.
Minimum age
Well, we had a three year old with us. She even found a clue.
Was anything broken?
Yes
The microphone in the first room didn't work. the GM had to physically come in and give us hints, and even though he said we were on the right track. Keep going.
Live actors
No
Physically active
Not very active unless you wanna crawl through the hatch.
Easy to find location
Yes
Parking
Easy