Rating: 3.5/5 - Above average room overall and better than most rooms in the Indy area.
Pros:
➕Strong Scooby Doo theming and appropriate story, I think Scooby fans will enjoy the room
➕Decent tech integration, not a lot of padlocks
➕Helpful, friendly game master
➕Multiple rooms
➕Nice variety of puzzles, though they weren't particularly interesting
Meh:
➖Immersion/set could've been better, didn't quite feel like we were in a castle
➖No real memorable moments or reveals
Cons:
➖A couple puzzles had issues and needed to be manually activated by the game master
➖Some puzzles had descriptions on how to solve them, I'm not a fan of this since it takes away from the immersion and usually just means the puzzle isn't intuitive enough
➖A key needed to be used more than once. I've never used a key more than once in ~80 rooms so we needed help for the game master to figure that out.
➖The price of the room is too high for what you get, it's higher priced than this same room at other locations in larger cities, fortunately we used a discount code for weekday games.
Difficulty felt about right for our group of 3 (only used 1-2 clues), would be doable with 2 experienced enthusiasts. 5-6 would be too many.
Update: My ranking of all Escapology rooms I've played (multiple locations).
1. A Pirate's Curse - 3.5/5
2. Scooby-Doo - 3.5/5
3. Lost City - 3.5/5
4. Star Trek: Quantum Filament - 3/5
5. Th3 C0D3 - 3/5
Particularly interesting or different
No
Despite "spooky" being in the title, the room was not actually spooky but that's not necessarily a bad thing.
One puzzle required the game master to enter the room to drop the item
Physically active
Not at all
Large parking lot right out front