This was one of those rooms where we got out and then we were like "wait, that was it?" - and honestly I kind of hate that. It makes the whole experience very unsatisfying, because it's so much better once you can work through the puzzles and then KNOW when you get to the penultimate one - and that you are almost out.
Otherwise, as Stephie noted - we normally think that the sketchier the place (i.e a warehouse in an industrial park -- bonus points for the spooky animatronics and dilapidated Scooby van parked outside) the better the rooms will be. I think we have this philosophy because of Thirteenth Hour, which I am sure anyone who is doing rooms here has heard of or has frequented.
This place gives a similar vibe but not as well on the execution. It does bother me a bit when there are no ceilings on the rooms, but some escape room places make that work with their creepy music, etc or the way they time game play that the rooms aren't right next to eachother at one time. This one, had really loud music but we could still hear another group screaming all sorts of things which definitely takes away from the ambiance and also makes it kind of hard to think.
I genuinely enjoyed the theme of this room, and think it has potential to be great but unfortunately a lot of the puzzles were broken, and extremely worn down. Another pet peeve of mine is when you can see other people's puzzle attempts on a puzzle (like a list that has light lines on it that someone drew on) and think it shouldn't be too hard to replace those items when they get to that point. We weren't sure if we were going to ever come back here after this experience.
The gameplay and story line was fine, it did flow.
Everything was wore down and not in the fun artsy way of adding to the experience, but in the wore down way in which the puzzles were not all functional.
The gamemaster was soooooo nice, but unfortunately was not very attentive. We asked for a hint like 6 times before she responded, and then she gave us a hint for a puzzle we already solved. Granted there was a rowdy group in another room and she was managing them as well, but it sucks that we also paid to be there and didn't get to have a great experience .
Particularly interesting or different
No
I liked the spookiness vibe of the room, but couldn't even tell you the full story.
One thing I hated was that things were not only broken, but the gamemaster is supposed to trigger something on their end to unlock things after you successfully complete a puzzle, and because she wasn't paying attention we wasted an incredible amount of time playing around with things and trying alternative solutions when we actually had it right the first time.
Physically active
Not at all
Not easy to find on your own, BUT they text you very detailed instructions on how to find them and it worked for us!
They have their own parking lot which is nice.