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- It concerns Kasper and Ali, owners of a local kiosk, who are suspected of various crimes. You and your team are taken to an upstairs room where there is a whiteboard with pictures of the suspects and cabinets with jumpsuits, tactical vests, shooters, helmets - full SWAT gear. The mission is ready, while the two suspects are detained, your team has 75 minutes to search their kiosk and find incriminating evidence...
8 escape rooms
You and your team will be taken to an upstairs room where there is a whiteboard with pictures, a bench to sit on for the briefing, and lockers with jumpsuits, tactical vests, guns, and helmets - full SWAT gear. You sit on the bench, and folders with more pictures and profiles of the suspects are handed out, and the briefing begins. It involves Kasper and Ali, owners of a local kiosk, who are suspected of various wrongdoings, and their criminal records certainly support the suspicion. The mission is clear: while the two suspects are detained, your team has 75 minutes to search their kiosk and find incriminating evidence. A team leader is appointed to wear the earpiece so that the command center can communicate with the team during the operation. Then the key to the kiosk is handed over, and you are ready to lock yourself into the dark kiosk downstairs. The power is cut off to ensure that you can enter without triggering alarms, and video surveillance won't expose you. In the light from the flashlight on one gun and the red light from the board showing the number of likes the kiosk has received, you grope your way forward, and the mission is in full swing. Despite having played in many rooms before, we have never been in a kiosk. This doesn't feel like an escape room; it IS a kiosk. There are soft drinks, alcohol, chocolates in their original packaging, a cash register, and the necessary household items. All shelves are packed full. The first thing that strikes us is "wow," and then confusion sets in because we can't use our usual strategy of thoroughly searching everything and collecting all loose items in the middle. We are also briefed not to leave any traces. Slowly, we find signs of something resembling classic escape room tasks, but they are really well hidden. The room is almost linear, but with all the things in the room, you are unlikely to get stuck searching for clues. Instead of a screen, hints are given through the earpiece to the team leader, who is responsible for relaying the information. This creates a different dynamic, in addition to being realistic for the setting you are in. It also places demands on the team leader to effectively communicate all the information because if they don't get it all, the team may not be working in the right direction. As an escape room enthusiast, you feel like a kid in a candy store, quite literally. But it also makes it challenging for newer players to navigate a room like this. The room requires a minimum of 3 players, and we recommend sticking to a maximum of 4 players, preferably a team that has tried a few escape rooms before this. We tried the room in its early phase, so there were a few beginner mistakes and it was extremely hot, but we were greeted by a dedicated team who were eager to hear constructive feedback to make the room even better, which includes ventilation so that you don't melt while wearing tactical gear. One of the suspects looked incredibly similar! Number of nuts (max 5) Difficulty level π°π°π°π° Design π°π°π°π° Scare factor π° Entertainment vs. price π°π°π°π°
We had the pleasure of have Jonas, one of the owners, as our gamemaster.
Yes
In a normal escape rooms it is easier to see what you are surposed to use, but in the minimarket there is endless possibilities
Hard
High tech
4
Not scary
No
No
Somewhat
Not recommended for people with mobilty disabilities
Yes
Easy
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