This one is a nice challenge, and definitely aimed at more experienced players, but we had mostly a good time. It has a completion rate of about 10%, take that as you will. The set design is inspired, the puzzles are nicely in theme, engaging, and unique, but the only issue for some might be some of the logic and flow from puzzle to puzzle and room to room. Again, some obtuse “escape room logic” applies with a room at this level of difficulty; so I’d reiterate this is more for experienced players.
We were quite surprised with just how much there was to see and do in this one as well. Definitely a more than meets the eye experience. This can also get pretty physically active too, and will require players who can get REALLY low and crawl through small spaces at certain points, as well as lifting what some players might consider heavy objects. If that doesn’t sound like your cup of tea, don’t do this. For us, it was a really fun time.
Overall I’d say it’s worth doing. Didn’t experience any issues (save for the computerized hint system literally dying on us early on in the game and having an error screen). Our GM however was super fun, helpful and kept the experience light and enjoyable despite that issue and helped when we needed it. Definitely the toughest escape room at this location, but a nicely detailed, engaging and pretty inspired one.
Maybe a tad ominous/creepy given the theme? Overall not spooky at all.
Hint system “blue screen of death”ed 10 minutes into our game. GM more than made up for it.
As mentioned, this does feature multiple small, tight spaces to crawl through, VERY VERY low to the floor, (which whoever chooses to go through, can let others in via a door they open on the other side). Another sequence requires people to lift, rotate, and manipulate what could be considered by some, quite heavy objects, to solve a puzzle.
Accessibility
See above. Also one puzzle requiring color matching.