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A priceless jewel just turned up in a local museum. Someone on the inside who rigged the place so you could get in and rob it. Will you get it or get arrested?
All ratings (109)
Very positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
24 escape rooms
This was a lot of fun! It has some laser based puzzles which was new and something I hadnβt seen before. The tech behind the set up of this room is pretty impressive as well, and there is a lot of moving around carrying props.
Yes
Medium
High tech
Not scary
No
No
Not at all
Yes
Easy
310 escape rooms
Definitely I think the most difficult room at Gurnee. Itβs also multilinear, make sure to split up! Most of the gameplay took place in the beginning room, and the last few rooms were lacking in puzzles in my opinion. Good for a larger group, though we were four.
Multilinear
Set was definitely a highlight
Great staff as always!
No
228 escape rooms
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84 escape rooms
I usually prefer more linear, that way I'm able to see it all but we had 5 players, 3 of which being avid escape enthusiasts. This meant that we could all be working on something at once and it not feel too crowded. It was nice being able to look around while someone was working on something and find something useful :) I'm just personally not a big fan of heist rooms in general, but this one was really well done and the props were neat.
No
Hard
It being nonlinear could be difficult for newer players but it worked well for our team
High tech
5
It would be hard to complete everything with 2-3
Not scary
13
No
No
Not at all
Yes
Easy
32 escape rooms
For hearing that this room was nonlinear and different from other 60 gurnee rooms I was expecting to be a little dissapointed by disjointed puzzles, but was incredibly surprised as to the complexity of the non linearity and the fun puzzles scattered throughout! This room is the perfect example of what a nonlinear room could be and should be, with a fun twist on a museum heist in an Egyptian wing! Great puzzles, fun artifacts, and plenty of unexpected ways to solve puzzles to think outside the box! Nothing quite did what you thought it did and I was 100% here for it!!! My favorite part was honestly the new take on a clue system, one that involved watching yourself play the room and seeing something the game guide recommends you to see to continue through the room instead of being told what puzzle to solve and how. This was miles more helpful than clues in previous game and was a system I wish was involved in nearly every game I play now. Overall a definite recommendation to those with some escape room experience and a stand out at an already great 60 to escape location!
129 escape rooms
This game has the strong production values of the rest of the Sixty to Escape games, and the puzzle designs in a vacuum are pretty cool. However, as a room, I found the puzzles didn't flow super well together. At times, we thought the room broke because we suddenly had access to a lot of new stuff despite not finishing puzzles that were in front of us, and rewards from puzzles we did finish had to be set aside for much later. It wasn't a bunch of parallel puzzles nor linear puzzles but some weird hybrid that felt a bit counterintuitive. I really like the style of this company's rooms, and this room was no different. I just wish the way each puzzle connected to each other was a bit more natural.
No
487 escape rooms
Super fun nonlinear room! Iβm usually more mixed on rooms that are this hypernonlinear only because itβs usually a big disadvantage to our small team of 2. But this room was not only manageable but also super enjoyable for us! Warning that a lot of reading is involved, but it does help to provide proper signage to nearly every puzzle. Some may not like the reading so much though. Excellent use of space, super fun set design, and exciting reveals!
No
Medium
High tech
Not scary
No
No
Not at all
Color puzzles
Yes
Easy
69 escape rooms
fun non-linear experience that has a bunch to do for a group that is comfortable splitting up. the setting and props were very well designed and looked great, the story and environmental story telling was also a big plus.
Not scary
No
45 escape rooms
Itβs the only room iβve failed personally. There isnβt a real set path for the room. You can solve it in 5 minutes of in 1 hour. A lot of the puzzles donβt work very well and it ended up costing me in the end. EDIT: Went back and beat it. Still hate it.
13