This game has the strong production values of the rest of the Sixty to Escape games, and the puzzle designs in a vacuum are pretty cool. However, as a room, I found the puzzles didn't flow super well together. At times, we thought the room broke because we suddenly had access to a lot of new stuff despite not finishing puzzles that were in front of us, and rewards from puzzles we did finish had to be set aside for much later. It wasn't a bunch of parallel puzzles nor linear puzzles but some weird hybrid that felt a bit counterintuitive. I really like the style of this company's rooms, and this room was no different. I just wish the way each puzzle connected to each other was a bit more natural.