A
AMMA
52 escape rooms
This is one of the times where I wish there was an option between thumbs up and thumbs down. A few positives… There is one big reveal at the end that is truly impressive to see, although even for that the disruption in game flow required to make it work almost made it not worth it. One early easy puzzle gave us a bit of a chuckle. Another puzzle in the second part tied a few earlier elements together nicely. Overall however… this was one of the most frustrating games we’ve played in a long time. LOTS of combo locks and LOTS and LOTS of reading (much of it creepy) and often in dim lighting. We really wished there had been a notebook/whiteboard available - true in another of their rooms too, but especially true of this one. There were multiple combo locks required to open a single element, one puzzle (which seemed very promising) that was just a complete dead-end, and another that could be a huge time-waster if you didn’t notice the “trick” early on (which thankfully we did!) Even puzzles-types that we’ve seen often in other rooms played out awkwardly here. We usually appreciate non-linear structures where we can work on different things in parallel but in this case the noise from one puzzle/conversation became too much distraction for another. (This might have been easier if we had something to write with/on.) Our group got to (but didn’t solve) the final puzzle, but I’m not sure that more people would have helped. I started off marking this thumbs up - mostly because the couple of truly unique things will likely impress most enthusiasts - but as I worked through each element of the review, I realized that for us the negatives still outweighed the positives and we really wish we would have chosen one of the other rooms here instead.
Gameplay
Very uneven. A couple fantastic elements amongst a lot of frustrating/tedious puzzles and weird story elements.
Atmosphere
Overall solid but not special. Plus a couple very unique and impressive elements.
Customer service
Friendly staff - especially the young man at the front desk. Early on in the game we asked for help twice with no response, which probably added to the overall frustration of the game. A few minutes later the GM did offer help on the exact same puzzle we had be trying to get assistance with earlier.
Particularly interesting or different
Yes
Some elements - very much so. Others, not really.
Story
The plot was laborious and the “twist” easily anticipated. It felt much too heavy-handed and the puzzles were awkwardly worked in - especially in the second half.
Difficulty
Hard
Game tech
Mechanical
Mostly mechanical with a few high tech elements.
Ideal number of players
4
4 players with at least a couple of notebooks would be ideal.
Scary
Spooky
Other than a couple of jump scares, not overtly scary, but definitely disturbing. There’s not much blood and gore type horror, but the entire premise and much of the reading required to solve the puzzles is decidedly creepy - not fun spooky, just dark.
Minimum age
14
Because of the thematic elements.
Was anything broken?
No
Live actors
No
Physically active
Not at all
A couple of stairs at one point.
Accessibility
We struggled with noise of some puzzles overlapping conversations from other teammates (if you choose to split up tasks) and hints from the game master all happening at the same time. There is a lot of small-print reading in somewhat poor lighting. One or two stairs at one point.
Easy to find location
Yes
Parking
Easy

CountdownGamesLex (Owner)
Hello! We wanted to comment on a few things. This game is our only scary game, hence the name "The Scary One", so the reading materiel is intended to be uneasy or "creepy" since it all ties into the story. It's also dim in some parts of the game (especially when you're outside of the cabin) since it's supposed to be nighttime, as mentioned in the spiel. This game also has the most puzzles out of all of our games (since it's the hardest), and is set at a campground, so it does have the most locks compared to our other games due to that. We understand if that may not be your preference, however, since some people may prefer less locks like some of our other games. Thanks for giving us a visit, you all were so close! We hope to see you back for more! -Countdown Games Team
Jul 9, 2025