Instantly book on Morty
Mixed (32 ratings)
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Step aboard the space ship, U.S.S. Discovery, for a thrilling sci-fi rescue mission! A dangerous cosmic anomaly has left the ship critically damaged and its crew trapped. As newly enlisted crew members, you and your team must race against the clock to repair vital systems, restore power, and save everyone on board.
32 escape rooms
Our family enjoyed this room a lot. It was pretty linear which made it easier but we like knowing what to work on next. Not sure why this room isnβt as popular.
Pretty linear which I liked! Immersive!
Casey was great!
Yes
Lots of technology, very modern, no padlocks. Makes sense is Star Trek themed.
I donβt remember the story, honestly, but enjoyed the puzzles.
Medium
My family is pretty good at these so it might be harder for others.
High tech
Love the high tech nature of this game
4
2 pairs can work on separate puzzles simultaneously
Not scary
8
No
The first set of doors was opened. Not sure if it was supposed to be closed.
No
Not at all
Would be hard for people with mobility issues. Need to reach down into drawers, reach up to turn dials etc.
Yes
Easy
55 escape rooms
There were one or two spots where the clue was like... not something that would point any sensible human to the solution and it really didn't have to be star trek... like there's literally an episode that is exactly this concept and they still managed to mess it up.
37 escape rooms
Overall a fun room that I think is appropriate for escape room beginners. I've only done ~30 rooms myself with my group, and we didn't find anything particularly challenging. But it was still a fun room that I feel like I can recommend to newbies or more experienced folks looking for a solid experience. The Star Trek IP felt a little underutilized to me, but otherwise it was a good experience.
I thought the puzzles were a neat mix of physical prop and touch screen inputs. The flow seemed fair and I appreciated the provided boogie board for notes! We did have to be nudged by the GM twice, once on where to input a code, and once to
The set was neat and I thought it fulfilled the fantasy well. To be honest, this room felt like it could've been any spaceship-themed room as the Star Trek IP was only sparsely clued throughout. I don't recall there being any type of ambiance soundtrack however, which I think detracts from the immersion of the space. It was silent except for my team's talking and anytime the puzzles activated/unlocked which was functional, but not as "fun". We also came to learn that the overhead lights were broken so we played the game in much darker atmosphere than intended for the later part of the room (confirmed by the GM). They did provide us a multi-function flashlight and between that and the light from the larger screen in the room we were able to complete everything. I'll also caveat that my group attended within their first month of opening so I expect most of the technical difficulties will be smoothed out.
No
Easy
High tech
Combo of physical prop triggers and touch screens.
4
Not scary
11
I thought it was a family-friendly game. One of the puzzles benefitted if you had someone who was taller so the group should include at least one adult (or see if the GM can provide something for groups of all-kids).
Yes
Our GM told us that the overhead lights were supposed to illuminate the room after we did a specific puzzle, but that was not working when we played and we relied on the provided flashlight and large screen. Otherwise we did not experience any problems with the room or puzzles that we noticed.
No
Not at all
The starts off in a smaller space, and with four standing adults it felt a bit cramped. If any players had a wheelchair, other mobility device, or difficulty reaching heights near 6ft or crouching low to the ground, I think you will want to call ahead to speak about possible accommodations due to space and one puzzle in particular.
Yes
Easy
Plenty of free mall parking near the theater and Dave & Busters.
122 escape rooms
This game relies heavily on touch screens, so when they arenβt working itβs a major bummer. We didnβt realize for a long time that one was broken, so when we finally asked for a hint, thankfully the GM was able to take us out of the room and reset it pretty quickly. And they restarted our time, which was kind. Other than that βhint,β our 2-person team made it out with no additional clues, however there were some frustrating solutions along the way.
Not scary
Not at all
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