
ebroder
305 escape rooms
Let me get the easy stuff out of the way first. The Founder’s Secret is an excellent escape room; likely the best in the Twin Cities. If you value great sets, a very cool environment, an unending series of unique interactions, and well-designed puzzles, this is the game for you. It is not necessarily committed to telling a traditional beginning-to-end story, but if you pay attention, there is a lot of environmental storytelling and lore that will help you solve the room. Run, don’t walk, etc. However, no single entry in Morty can capture what (IMO) makes the Lodge at Lazarus Crowe so uniquely special, so I’m going to use this review as my soapbox, because I think this may be the most structurally innovative escape room location in the US right now, and if you don’t pay attention you might miss it. The Lodge of Lazarus Crowe makes extremely creative use of their (very unique) space, with each of their experiences weaving in and out of the corridors of the collection of this secret society. The more traditional "investigations" proceed from the corridors into more traditional escape rooms, while their "field work" and "stay and play" experiences stay in that liminal space. By doing this, the Lodge creates a world that is full of intrigue - why is that person staring at that painting? how do *I* get to interact with that cool prop? - where it's never clear what is just decor and what is actually part of a puzzle (minor spoiler: it's all part of *some* puzzle). To me, the true magic of the Lodge is not just from playing any one game, or even all of the more traditional rooms, but from the incremental surprise and delight of learning how the different elements layer together to form a more complete whole. Some of that comes from playing the investigations, but at least as much comes from the non-traditional experiences. I found The Alchemy Lab, A Brief Case, A Fatal Claw, and Initiation to all be consistently well-written and -edited with fun and satisfying solve paths. And that is my main advice: don’t assume that the field work and stay and play experiences are “less-than” their more standard escape rooms. Even if you just space out your rooms and plan to spend a few hours of downtime at the Lodge, I don’t think you’ll be disappointed.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Hard
Ideal number of players
4
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
Game requires going up and down a flight of stairs
Easy to find location
Yes
Parking
Easy