
Busboom
208 escape rooms
--A fun and immersive haunt escape room. There's a meta-component to it, and we had an actress who did a great job selling the initial fiction of the room. --This is a more physical game in the sense that the actor can touch and move you. But it's never too much and they also give players a way to opt out of the physical contact. --The narrative doesn't always make sense. It's not clear why the actor is moving you where they do (once I was left in a hallway), or why they sometimes leave you with clues. It's also not clear why one in game character simply doesn't leave (or at least make an effort to leave). From a game purpose, I understood why she was in the room, but I didn't understand the psychology of why her character would stick around. There are narrative work arounds that could help this. --This is a lock heavy room and sometimes you are left guessing which four digit code goes with which four digit lock. A few minor tweaks would clear up this confusion and make this part of the game stronger. --speaking of locks, at one point in the game, one of the players has one hand that is handcuffed. The chain is attached to a carabiner above your head, so it would be easy to disengage in case of emergency. However, shorter people may not be able to reach it. --As the title suggests, this is the first of a four chapter story. The game (and our GM) gave us a slight preview of the next three chapters which sound intriguing. When we are back in Charlotte in the future we hope to play them!