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Embark on a thrilling adventure to free your dear friend, Jamie’s soul, from the grasp of a malevolent witch before it’s too late.
All ratings (43)
Very positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
115 escape rooms
Fun (obviously witch themed) room. Our group and another group made up a 7 person team for the game. Puzzles were decently themed and varied. A lot of the puzzles are built to give you one small fraction of a larger puzzle with far fewer giving you a new reveal or noticeable progress on their own. Everything was well themed, though the final puzzle seemed like it should have belonged in a different room in the game, though likely placed do to space limitations. Never got a final time of completion (time isn't displayed and communication is over "radio" aka voice from god) then again the final puzzle completion is determined by a game master manual trigger not something directly triggered by the players action. So the final game time could be rather subjective (at least up to a minute or two could be dependent on the game masters opinion).
GM was great. Asked a head of time how often we wanted clues (we chose to directly ask for them). Game started late as another group in the game was running late which they were happy to accommodate which I think is wonderful. Though in addition to no communication to us waiting for the game to start, we were not given as much of a courtesy on the game we did earlier in the day.
Story was entertaining, and the theme of the room matched the story.
Medium
High tech
7
6-8 players I think is ideal, some of the rooms are small and a lot of moving from one room to another making it feel tight with more than 8 people.
Spooky
It is meant to be spooky (it is witches after all) though it really wasn't all that spooky. More than fine for kids as far as scary goes.
8
Nothing really adult in the room other than some talk of missing/presumed dead people and a "human" bone or skeleton. Though they might have trouble reaching or seeing some of the clues.
No
No
Not at all
Other than a lot of walking back and forth between all of the rooms and down a hallway it isn't bad.
Entire area is flat and fine for a wheelchair though some clues might be hard to see from a lower height. No audio clues to struggle to listen for. Some dark areas may be difficult for those wish vision problems.
Yes
Banner on the side of the building above the door though door itself is non-descript.
Medium
Boston parking is what it is. Several garages near by, but give yourself extra time to find one, deal with traffic and parking and then walk to the game.
217 escape rooms
First time doing a room with a group of strangers since the Pandemic and I was happy with the results. The room is definitely large enough to accommodate a bigger group and the fact that it's non linear is added bonus. The set was extremely well done and the puzzles were solid and really made use our thinking caps. I would so my only complaint was the story line. I may have missed some information in the intro but I didn't follow where the Witch part of the story came into play.
Medium
86 escape rooms
After over 70 rooms, this was our first public experience. After some initial trepidation we had a great time working with a group of kids and their parent. They actually enhanced what would have been a very straightforward escape experience into something memorable. Room itself has some near reveals, but, story is nonsensical and the room was more about the designer making big displays of technical competency over any sort puzzling.
No
Medium
High tech
4
Spooky
9
No
No
Not at all
Yes
Limited
497 escape rooms
Happened to be in Boston for the Mystery Hunt which coincided with the recent opening of Trapology’s newest room, The Witching Hour. This was an enjoyable room; mostly linear, with a few puzzles that can be done in parallel once you break past the initial area. There are some nice effects, although the finale felt anticlimactic (but I got the impression they are planning to add something more to the endgame). The build quality is good, as one expects from Trapology, and the puzzles are solid. We found one early puzzle a bit underclued but other than that we had little difficulty with 3 players. It is spooky/creepy with one pseudo-jump scare but nothing that is actually frightening. We had a good time. I’d say it is more difficult than The Retreat but not as challenging as Crush Depth or The Institute. Recommended.
No
Easy
High tech
3
Spooky
13
No
No
Not at all
Yes
Limited
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