Good cabin room with a few light scares, but not anything too scary. However, the big issue was that not one, but two entire puzzles were not reset correctly, one of which, if we had figured out what the clue meant, we could have bypassed the entire 1st half of puzzles. That’s a biiiig problem. The GM came in partway through with confusion asking us how we got some things opened and we explained it was already open. That mess up ended up confusing near the end too because we had no idea what was supposed to be open. Issues aside, I did like the room, its tense vibe, and the creepy props and puzzles. Set is just decent, but I wasn’t expecting a whole lot from this chain, to be honest. There’s a really fun moment at the end that I thought was great. If the room were properly reset, I would have enjoyed it more. Say hi to Nana!
It should have flowed better but it wasn’t reset properly
Not sure that GM was paying full attention to us
Particularly interesting or different
No
A few jump scares but not anything crazy scary. Mostly a spooky vibe. May be scary for children though.
Not reset properly. Doors were open that could have bypassed the entire 1st half of game. GM came in partway and had no idea how we opened the doors and we had to explain they were already open. GM didn’t seem to be paying close attention…
Physically active
Not at all