m
mahka42
33 escape rooms
Like most of Back in Time’s offerings, this room is pretty mechanical in design, with greater use of traditional locks and keys rather than sensored releases. The story line progresses nicely, as you realize what it is that’s causing issues in Cabin 13. The puzzles themselves were relatively straightforward, with a few minor twists that were pretty easy to resolve. The room itself is pretty small, so there’s not a lot of running around and as puzzles are completed, putting one time use items aside to avoid clutter can be tough.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
2
Scary
Not scary
Minimum age
14
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy