Cinema 7 at Will to Escape is a room I’ve heard hyped up over and over—and somehow, it still managed to blow my expectations out of the water. While it doesn’t reinvent escape rooms entirely, it takes familiar elements and pushes them to a level that feels fresh and exciting. Just when one area starts to feel wrapped up, a new space opens and completely changes the vibe. The pacing is spot-on, and there’s never a dull moment.
The set design is one of the best I’ve seen. It really sells the old, decaying movie theater atmosphere—flickering lights, gritty textures, and eerie sound design all come together to make it feel real. You can tell they weren’t working with a massive budget, but the way they used what they had was genuinely impressive. Every room felt intentional and added something to the experience.
The tech was definitely a highlight. While there were still some standard mechanical locks, the moments that stood out were all tech-driven—unexpected, clever, and totally immersive. Even though there was a mix, the cool technical reveals are what I walked away remembering. It made the room feel dynamic without being overcomplicated.
There’s a moment involving a crate—no spoilers, don’t worry—but it genuinely blew my mind. Not because of what was inside (it’s not some crazy twist), but because of how it played out. The timing, the build-up, the payoff… it all just hit perfectly. Easily the “wow” moments of this escape room (not counting the set design reveal itself!).
The story starts strong with a spooky, self-guided tour setup, but it does fade into the background a bit as the game goes on. Personally, I didn’t mind—it still felt cohesive, and the experience didn’t rely on you following the plot beat by beat. It’s more about the mood and progression than deep narrative, and that worked just fine.
One heads-up: it does involve crawling, climbing, and squeezing through some tighter spots. That adds a lot to the immersion, but it may not be ideal for every group. Having a team member unable to perform these actions would really take away from their experience in the room as there comes a point where they'd just be standing around for a while. I’d recommend it for 2–4 players max—anything more might get cramped or chaotic as two of the rooms are quite small.
Overall, Cinema 7 is creepy, creative, and packed with surprises. It’s one of the most memorable rooms I’ve played in the area, and the way it keeps you on your toes from start to finish is something I won’t forget anytime soon.
Very novel game! Had a lot of effects and new rooms that I wasn't expecting! Every time you began to feel bored by a room, another one opened up, so it always felt fun and exciting!
One of the coolest set designs I've seen! Even though it was clear they didn't have a massive corporate budget to work with, they made use of every penny they had to spend on this room! It felt like an old, dilapidated movie theater with purposeful additions to every room!
Wonderful staff! Andy was our GM and we had so much fun we booked another room for later that night!
Particularly interesting or different
Yes
While it wasn't crazy different than other escape rooms I've played, it took elements of a basic escape room and elevated them beyond what I could imagine. I've always heard great things about this room, and it truly blew my expectations out of the water and showed me the unexpected!
Honestly, I'm not too sure what the story was. It started with a great introduction, that we were going on a self-guided tour of an old cinema but it kind of lost weight soon after. I'm sure if I paid attention more it could have been clearer as I basically need the storyline to slap me in the face to understand it, but the room was enjoyable whether or not you understood it!
There were definitely elements of this room that were challenging, and we definitely needed a couple hints but in no way is this the hardest room you'll come across! Good difficulty to enjoy a challenge and also the room without being too overwhelmed or stressed.
I would say it was a pretty even split but the novelty of the technical elements meant that even if there were more mechanical locks, the technology was the only thing you'd walk out of the room remembering!
I would not have any more than four players in this room. Some of the rooms are very small and cramped and more than four people would mean people would have to split up and risk not seeing how everything is solved!
One jump scare that I can think of. Otherwise, sinister and creepy vibes with flickering lights, sound effects, and creepy videos.
Physically active
Somewhat
Optimally, everyone in the group needs to be able to crawl and climb stairs. The room can be done if only one person can do that, but it definitely takes away about half of the room from the person who was not able to do it!
Accessibility
Mobility issues as there were crawling and stairs for about half of the space, although everyone is not required to do it! At least one-color puzzle that I can think of!
In Pointe Orlando in the middle of the shopping center.
You must pay to park in the garage. Sometimes they validate tickets, but it is rare they have the power to.