
Shazam
89 escape rooms
I really don’t enjoy leaving negative feedback, especially when it comes to escape rooms, but unfortunately, this particular experience fell short in several areas. One of the most noticeable issues was the lack of atmosphere—there was no background music or ambient sound at all, which made the room feel flat and lifeless. This absence created some awkward silences, especially during moments when our team was deep in concentration, which took away from the immersive experience that escape rooms usually strive to provide. Additionally, the puzzles themselves didn’t seem to flow in a logical or cohesive way. Rather than feeling like part of a well-thought-out narrative or sequence, they came across as disconnected and somewhat random. It made it hard to get into a rhythm, and at times, it felt like we were just solving isolated tasks rather than progressing through a unified storyline or challenge. its also worth noting that it was very obvious when the game master bypassed some puzzles for us.
Gameplay
definitely didn't feel novel or flow well at all.
Atmosphere
this is by far the biggest downfall of the room as it lacked majorly in immersion due to the lack of background sound.
Customer service
they where really nice as always in fox in a box. However, it was so obvious when our GM bypassed puzzles.
Particularly interesting or different
No
Very boring and unenjoyable
Story
Difficulty
Expert
Only because the puzzles didnt really make alot of sense
Game tech
Mechanical
a little bit of both
Ideal number of players
3
wasnt exactly a lot for people to do in this room
Scary
Not scary
Minimum age
14
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Limited
Very hard on a busy night in Brisbane. leave time for walking if you're trying to find a park