
Escapeologists
449 escape rooms
Wonderland: Having successfully fled Wonderland and entered back into the real world, we find ourselves undergoing psychiatric evaluation. The doctor thinks we have gone mad. Time to find our way back to Wonderland. Pros: The set design was basic but solidly constructed which was much appreciated since flimsily constructed rooms often delay progress. This room was less about searching for items and more about solving puzzles. The puzzles were all logical and tied into the Wonderland theme. Although, we often found ourselves scratching our heads trying to figure out the complex puzzles, successfully solving them made it worth it in the end. The game master was helpful and offered hints every ten minutes. Cons: Because the game master would physically enter the room every ten minutes to ask if we needed a clue, we frequently found ourselves distracted. However, it turned out that we needed to take these clues because there were too many puzzles for our two-person team to solve. In the end, we felt that a few of the puzzles were overly complex. With two more solid players, capable of working on their own to solve individual puzzles, we may have been closer to breaking out. Overall, we recommend you take a team of four expert players to attempt this escape room if you want a remote chance of escape. More people than that will most likely be too many.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Hard
Game tech
Mechanical
Ideal number of players
3
Scary
Not scary
Minimum age
18
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy