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Can your crew get ready for departure in time because this time it is a deadly global sandstorm and leaves your team landed in Mars?
68 escape rooms
We did this room as a pair and we liked the room. It was unique in certain aspects, like roles. Each player is tasked with a “role” which gave them an rfid card to open their specific rfid “boxes”. Now with it being just the two of us, we had pilot and commander. The commander card is also a substitute for all roles, so we weren’t held up. There weren’t any problems that I experienced.
This is a non-linear room!! I think it would’ve been better for like a 4 person group. Lots of going to find the answer around the rooms.
Very immersive!!
Our gm would give micro hints when we asked for them because we had many questions for many problems because it’s not linear
Very
Answers are scattered throughout the rooms and will need to find them several times.
254 escape rooms
One of the better rooms I’ve done. Challenging but flowed well. We had 6 in a group and that seemed to be a good number to me.
Yes
A couple of numbers were worn off on a code, but the game master immediately let us know at the appropriate time. And a light wasn’t working, but it was marked and the game master again let us know when our sequence was correct.
234 escape rooms
Decently fun high-tech room. Not a lot in the way of deep-thinking/puzzling or riddles. Tons of sequential tasks to complete, keys and codes to find, and sequences to unravel. Not likely to stump you cognitively, but you may lose track of clues or have a hard time finding certain solutions. Also poor lighting and sometimes difficult to read certain clues!
4
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