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256 escape rooms
Before the game, we were offered the choice of standard or advanced mode; we chose advanced. This adds a puzzle or two. We went over time, which is pretty unusual for us. Fortunately, the GM let us finish anyway; I suspect this might be a common occurrence. The set was decent, though it did feel a little more like decorated ordinary rooms than a totally unexpected space. That might be unavoidable, given the theme. The pacing felt a little off - the opening section felt like it dragged, though we were later told that we were around the target time. There was a logic puzzle late in the game that I thought was broken/unsolvable due to what turned out to be an unintentional red herring. I think with a few minor changes, this would have been a stronger game and I would have enjoyed it more.
Gameplay
Mostly good, though the opening section felt like it dragged and a later puzzle felt badly designed.
Atmosphere
Customer service
Noah was great! Knowledgeable and fun to talk to.
Difficulty
Hard
Game tech
Mechanical
Ideal number of players
3
3-4 feels like the right number
Scary
Spooky
Was anything broken?
Yes
I'd argue that the design of the late game logic puzzle was broken
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Medium
There's not a ton of parking, and it's shared with other establishments. Spaces are a little small.