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You have been summonsed to the home of your late great-grandfather for a reading of his will and have been forewarned that some strange things have been happening at the residence. Crunched for time, you hope to get in, get your inheritance, and get out as quickly as possible. Will it be that simple, or will 1327 Winchester Avenue become your permanent home?
18 escape rooms
Overall, the puzzles were fun and enjoyable and I really enjoyed the set design, but one thing was broken and another didn’t work as it should’ve and the GM had to come in to set it correctly. The GM was very nice, but he didn’t know the room and was giving us a hint for something we didn’t have yet which confused us and wasted some time. He was also unable to answer a question or two that we had at the end of the game about one of the puzzles. The first thing we were meant to unlock wasn’t reset and was just open, although it wasn’t necessarily a puzzle - just meant to show us how some of the puzzles/props would work. The atmosphere was cool and spooky with a story that unfolded as the game progressed. 4 or 5 puzzles that I really enjoyed solving. Climbing involved that was a little sketchy and worried me a bit at first, but it ended up seeming stable enough
The gameplay and puzzles were fun, with one or two things that I specifically enjoyed solving. Now that I think of it, there were 5 or 6 things that I really enjoyed but didn’t solve personally. Unfortunately, not everything worked, and the first thing we were supposed to unlock wasn’t reset from the last game. Also, there are 2 things that are for lack of a better word, sketchy - areas that are difficult for mobility and could cause an accident if not careful. Also - there is an ouija board in there and we weren’t a fan of that. I would’ve loved to have known before hand because you actually have to use it to solve a puzzle… But with all that said, the puzzles as a whole were really fun and enjoyable to solve
The set design was awesome and had a cool spooky feel with lots of detail, but the general upkeep could be a bit better - some obviously worn props.
Our GM was very nice, but he was very difficult to understand when speaking and he simply didn’t know the room. When asking questions at the end of the game he couldn’t answer them and said that he hasn’t run this room in a long time. He also gave us a clue to use something that we hadn’t gotten yet and that got us stuck for 5 or so minutes. Not the best GM, but very nice and welcoming nonetheless.
No
The plot wasn’t very memorable, and pretty basic, but it was still well integrated with the gameplay. We unraveled more of the story as the game progressed which is always nice. The story was enjoyable, but nothing that really stood out.
Hard
High tech
LASERS! Really fun laser puzzle and tons of magnetic locks
4
Spooky
Spooky vibes but nothing actually scary
13
Difficult room with not enough easy puzzles for younger kids, also there is a ouija board that you have to use for a puzzle
Yes
One box was broken and the lock fell off as we were trying to enter the code. Some other aspects were very tricky and even though we had put things in the correct places, the GM had to come in and move it a certain way for it to register it.
No
Somewhat
Some climbing that not everyone would be able to do. A little sketchy at times
Yes
Medium
9 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
45 escape rooms
The theming in the first 2/3 of this room was wonderful. Some difficult puzzles, one that even the game master couldn’t quite explain to us at the end. The last 1/3 seemed a bit more thrown together compared to the rest.
77 escape rooms
A fun room with some climbing involved. The puzzles were mostly the same puzzles that you find in most escape rooms, but with some slight variations. It was definitely a memorable room.
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