
CamMenear
28 escape rooms
Overall, the puzzles were fun and enjoyable and I really enjoyed the set design, but one thing was broken and another didn’t work as it should’ve and the GM had to come in to set it correctly. The GM was very nice, but he didn’t know the room and was giving us a hint for something we didn’t have yet which confused us and wasted some time. He was also unable to answer a question or two that we had at the end of the game about one of the puzzles. The first thing we were meant to unlock wasn’t reset and was just open, although it wasn’t necessarily a puzzle - just meant to show us how some of the puzzles/props would work. The atmosphere was cool and spooky with a story that unfolded as the game progressed. 4 or 5 puzzles that I really enjoyed solving. Climbing involved that was a little sketchy and worried me a bit at first, but it ended up seeming stable enough
Gameplay
The gameplay and puzzles were fun, with one or two things that I specifically enjoyed solving. Now that I think of it, there were 5 or 6 things that I really enjoyed but didn’t solve personally. Unfortunately, not everything worked, and the first thing we were supposed to unlock wasn’t reset from the last game. Also, there are 2 things that are for lack of a better word, sketchy - areas that are difficult for mobility and could cause an accident if not careful. Also - there is an ouija board in there and we weren’t a fan of that. I would’ve loved to have known before hand because you actually have to use it to solve a puzzle… But with all that said, the puzzles as a whole were really fun and enjoyable to solve
Atmosphere
The set design was awesome and had a cool spooky feel with lots of detail, but the general upkeep could be a bit better - some obviously worn props.
Customer service
Our GM was very nice, but he was very difficult to understand when speaking and he simply didn’t know the room. When asking questions at the end of the game he couldn’t answer them and said that he hasn’t run this room in a long time. He also gave us a clue to use something that we hadn’t gotten yet and that got us stuck for 5 or so minutes. Not the best GM, but very nice and welcoming nonetheless.
Particularly interesting or different
No
Story
The plot wasn’t very memorable, and pretty basic, but it was still well integrated with the gameplay. We unraveled more of the story as the game progressed which is always nice. The story was enjoyable, but nothing that really stood out.
Difficulty
Hard
Game tech
High tech
LASERS! Really fun laser puzzle and tons of magnetic locks
Ideal number of players
4
Scary
Spooky
Spooky vibes but nothing actually scary
Minimum age
13
Difficult room with not enough easy puzzles for younger kids, also there is a ouija board that you have to use for a puzzle
Was anything broken?
Yes
One box was broken and the lock fell off as we were trying to enter the code. Some other aspects were very tricky and even though we had put things in the correct places, the GM had to come in and move it a certain way for it to register it.
Live actors
No
Physically active
Somewhat
Some climbing that not everyone would be able to do. A little sketchy at times
Easy to find location
Yes
Parking
Medium