Of the three rooms I've played here, Horror Circus is by far the best. It had enough elements I thought were fun or clever to push it into "heart" territory, but juuuust barely.
I don't regret playing any of these games, but they wouldn't be in my top recomendations for the area. More than anything, it is frustrating to see games that show so much promise and the occasional glimpse of brilliance, be bogged down by generally un-fun and often unintuitive gameplay.
This company employs a hint system that you interact with through a touch screen in the room. In order for this system to work, the gameplay has to be largely linear, so when you ask for help, the program will know exactly how far you've progressed. However, it will not offer specially tailored hints, so often you'll realize what you need to do but can't quite get it right. Upon asking for help usually you'll just be told to do what you've already figured out you need to do. There is an option for "more help" which will usually provide a better nudge in the right direction. I'm glad they provide incremental help so as to let players only get as much as they need to keep going, but it does feel extremely impersonal and more like you are a cog in a machine than anything else.
The puzzle flow is the best of the rooms I've played here in that the puzzles weren't overly complicated and had some deviations from the generally linear style of this company. There was one puzzle that made me exclaim "oooh that's so clever", which is always a good sign. However, much like the rest of their rooms, there is some finicky tech that might suck up your time or delay the moment between the "aha" and the solve.
The scenic design does a great job of conveying the playful yet menacing vibe of the situation you are in. Is this mind blowingly immersive? No. But it is definitely miles above a sea of rooms that are content with the bare minimum
Our GM was super friendly and welcoming.
Particularly interesting or different
No
It got the job done but it was extremely easy to forget what the point of the game was once you start playing.
This game contains a few well excecuted jump scares. One of which I did not see coming at all. Loved that!
Nothing was broken, but there is some very finicky tech in this game. On one particular puzzle our GM told us that her group spent literally 20 minutes on it. And apparently the owner was in the group playing it. This is the sign of a bad puzzle that needs to be reworked. Our group collectively groaned when we realized what was going on with this puzzle
Physically active
Somewhat