Well, it was “about time” my team and I played Timeliner: Train Through Time! We were super excited to play this one because we heard a lot of great things about this room and the unique theming and quality of taking a Timeliner through time. Unfortunately, coming from playing Cosmic Crisis right before, it was a slight letdown in terms of satisfaction. Primarily because it was fairly easy, the ending seemed anti-climactic, and this room relied heavily on screens that I felt took away from certain parts of Timeliner. But don’t let that discourage you though! Timeliner still has a lot to offer, especially if you’re interested in the theming and the idea of a train through time.
I admit, there were 5 of us on our team and we have played a lot of escape rooms, so it may just be a slight bias as to why we finished as fast as we did. I would recommend a team of 2-4 players, depending on your confidence and skill level, so that y’all can thoroughly enjoy your experience being immersed in the Timeliner.
This room is linear, and I would rate this escape room as Easy to Medium depending on how many escape rooms you’ve played and how well your team works together.
Timeliner wasn’t necessarily my favorite at this location, but it wasn’t the worst by any means. The theming itself and the idea behind a Timeliner train that travels through time was very intriguing and cool! If you’re interested in a high tech, futuristic themed escape room, then I would recommend this escape room to you.


The gameplay flowed well and was smooth. Some puzzles were predictable with a mixture of lock and key and Gen 1 puzzles, but some were pretty unique as well.
I enjoyed the set design the most. As you’re in a Timeliner, there were even shelves, vending machines, ticket cards, etc, in it’s our futuristic, unique way.
The transition between different settings was a little faulty. At one point, we had to hold something in order for the next part to be revealed.