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In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine. As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night. Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween someone related to a member of the congregation dies an unnatural death. As you study the pattern of these accidents and the people involved you discover that you are next - and time is running out... In your panic, you contact the American Paranormal Society and they have told you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the souls of the victims will finally be able to rest in peace. Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot? Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever. Be brave... Stay calm... Work together... But remember... Time is of the essence...
45 escape rooms
Faulty technology, multiple unintuitive puzzles, poor connection to the room theme - same concerns as previous reviewers. Would not recommend.
44 escape rooms
Overall, it was disappointing and upsetting. I would never recommend this escape room with all the issues I encountered in the room. First off, I personally found the puzzles to not be intuitive and hard to figure out. That’s just the least of my problems with this room. Two puzzles didn’t trigger right away, which sucks because it was a linear room, so we were stuck waiting, confused, and wasting time because of a technical error. TWICE. This location is relatively new and already there are so many issues. Additionally, at one point using two finger strength didn’t open a puzzle we needed to complete, so that slowed us down. Lastly, when we pulled on part of a puzzle (with two finger strength) it BROKE. The staff was quick to fix it, but apparently it was the SECOND time this has happened. And at the end, I don’t even think we got a sorry or any form of compensation. Unless this room has major updates, I suggest saving your money on a room that actually functions. With the high price tag, I expected at least a functional room.
Half of the puzzles weren’t intuitive and could’ve flown better.
Hard
Had to ask for a clue every other puzzle.
Mechanical
Lots of locks and 2 machines failed to activate right away.
4
Spooky
Yes
One puzzle didn’t open u less we forced the lock beyond a 2 finger strength. Two puzzles didn’t activate right away. Both took awhile to activate, leaving us confused and wasting time since everything was linear. A whole puzzle broke when we touched it with finger strength. Staff came in to fix it right away, but it was upsetting dealing with so many issues.
No
25 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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