V
VeganGameGuy
344 escape rooms
A fine game with a few fun moments, it's nevertheless my least favorite at Lock, Clock & Peril... but it could be the theme. An Egyptian room has never wowed me, and tragically no escape owners seem to research the subject matter prior to puzzle design (which anyone moderately interested in ancient Egypt would find distracting).** I also found this room the least fun and silly out of the five rooms here, and fun and silly is where this company excels! The decor had a more "handmade" feel to it than their other games. **One example - Hieroglyphs are indeed phonetic, and it would be quite easy with just a few hours of Wikipedia'ing to create puzzles requiring transliteration of real glyphs to latin letters, but no owners seem to do that work. One glaring example: Egyptian words don't use vowels, yet most Egyptian rooms create fake glyphs to conveniently overlay over the entire English alphabet. Why not use the REAL, actual words for "Osiris" "Ra" "Horus" instead of making them up? (These words already exist!) I've never seen a room use fake Spanish or Chinese words, nor should games start doing that... MINOR SPOILERS An artifact used in one puzzle of the game is a replica of a real art piece depicting Akhenaten and Nefertiti, which I'd never seen in a game. When I brought this up with the owners, I'm not sure they knew the story behind the couple -- and so this puzzle might unintentionally have some deeper meaning than intended! (See the depiction at the top of this article, if interested: https://en.wikipedia.org/wiki/Amarna_art)
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Customer service
Was anything broken?
No