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The evil witch is awaiting your return to the cursed cabin in the woods! Can you reverse the evil spell in time to escape before getting cursed in here?
All ratings (50)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
108 escape rooms
Solid room, but some of the puzzles felt like they needed some more breadcrumbs to be completely logical. Also the puzzles were pretty easy for the most part, and required a lot of processing. So sometimes you figured out what you had to do but it just took a while to do it. The set was well done, and the effects were pretty cool too. The final puzzle is fun, but some audio issues caused us to come to a screeching halt. One moment towards the end was pretty noteworthy and added to the story, which is nice to see. Most of the the puzzles were very physical and large which made them pretty fun to solve! The staff was great, but the fact that they charge you for a group photo is pretty ridiculous.
3
39 escape rooms
The room itself is fine. My only problem is I played this exact room as a demo at Transworld the year before and not enough was changed for me to be able to contribute to it without giving away the answers. Disappointed to have spent money on a game I'd already played.
No
31 escape rooms
Set design was good, but puzzles were lackluster. Story was also weak. GM was ok. Average room where it was really only interesting when you first enter.
Not at all
773 escape rooms
The set for this room was lovely, and I appreciated the puzzle design. I had fun playing this game, but there were a few tiny things t'd warn other players about. Be aware that there is one puzzle that requires a light source, but no flashlight is provided. My GM said that I could have used my phone, but I wasn't informed of this during the briefing, so I handicapped myself by keeping my phone stowed away like you're normally supposed to. When I asked for a hint, i was just given a clue to the final solution. You'll know the puzzle when you see it. There is also another puzzle for which the clue is ambiguous, and I ended up asking for a hint on it, at which point they explained the method of entry in much greater detail. 3 visible padlocks are for game maintenance and the GM had to point them out in the pre-game briefing. They should just use red locks or stickers, per convention. There are a lot of other locks to keep track of!
122 escape rooms
Fantastic set / atmosphere, tech (w/ minor issues), and story. Some puzzles had logic gaps and required brute forcing. A few times the GM gave us a detailed explanation of how to solve a puzzle as soon as we got to it...
112 escape rooms
Really interesting theme that worked surprisingly well. A lot of the puzzles were pretty unique and fun.
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“There are definitely a few “jumpy” moments in the room where we thought the “witch”was coming for us“
“It was a ton of fun to puzzle our way through this tale, which culminated beautifully.“