Like every other game we've played at Memphis Escape Rooms, Magician's Code is very well designed and fun to play. The theme of the room was very immersive and there were some fun, and unique, elements in the room. The room is mostly linear is the progression is very well thought out. Easily on of our favorite rooms at Memphis Escape Rooms.
The magic theme, alongside a mystery theme, was pervasive throughout. There were some unique puzzles in the room and it flowed very well. The puzzles were challenging for an experienced group of three (plus our trusty game master) but not too difficult.
Highly immersive. The room's theme was consistent throughout the entire game.
As always, our game master was outstanding and an integral part of the team when he saw us get stuck a time or two. The whole staff is very energetic and welcoming.
Particularly interesting or different
Yes
For a magic-themed room this was more like a magic mystery and different from other magic-themed rooms we've played. If you're expecting straight-up Harry Potter this isn't quite it. Instead, it is a mystery that's related to the history of magic. Very fun.
Each puzzle fully supported the theme of the room, and was well integrated into the overall flow. There were a couple of puzzles that were unique to our 80+ escape room experience.
Overall, medium to hard. The assessment that Memphis Escape Rooms gives on their advertisement posters about difficulty, teamwork and communication is very accurate. The puzzles were all logical and most of the solutions, once players have a clue in hand, are clear (it helps to solve and input the codes correctly instead of getting frustrated that "it isn't working"...no duh).
Mostly mechanical but almost no(?) locks. The room includes a unique "magic trick."
We played with 3 but 4-5 might have allowed us to spread around the room a little further since communication from different parts of the room are important. Since the room is linear more than 5 might leave some players out.
Based on the difficulty of some of the puzzles.
Physically active
Somewhat
The room is good sized requiring some movement back & forth.
Accessibility
The room is somewhat dark (but a flashlight is not required) to match the medieval theme and there are some stairs and a couple of narrow spaces.
There is a dedicated parking lot for the building. Spaces were plentiful on a Friday afternoon.