Mark as done to rate
127 years ago, the world survived a catastrophic ice age known as the Whiteout and is now going through the aftermath of this global crisis, which blanketed lands with water and reduced the human population by large numbers. Nations now live on giant arks known as Dreadnought, which are able to sustain ecosystem and life on a smaller scale. Only a small percentage of land remains and every 20 years, candidates will be picked at random to be transported to this land to live out their remaining lives. Being the chosen ones selected this time, you and the rest board the transport vessel with glimmering excitement to finally see land for the first time. Difficulty level: 6/10 Success Rate: 35%
173 escape rooms
‘Dreadnought’’s strength is how accessible it is for an English audience. This is one of the few games in Seoul that is truly English-friendly for foreigners that cannot speak Korean. While one puzzle does have Korean characters in it, that specific puzzle lands more as an observation puzzle and doesn’t impede gameplay. The use of player “powers” was interesting, and it was pleasing to see that Breakout allows “extra help” (unlimited hints) now, which will still allow players to experience the entire game. The staff did well to explain and recommend powers based on the room. Overall, ‘Dreadnought’ feels like an older escape room where the puzzles feel like themed puzzles, rather than an immersive experience with elements of diegesis throughout. The main point of interest is ‘Dreadnought’’s unique theme and slight narrative, which are impeded by its delivery within large blocks of text. Another element of note is a particularly difficult puzzle that almost certainly requires outside knowledge—something that isn’t expected by today’s standards. We read the explanation afterwards and still didn’t understand the answer. Make sure you get the “Lockmaster” power to receive the answer for that one.
It was relatively easy to figure out which puzzle was next, but cluing and flow could be improved to bolster player enjoyment. Some puzzle pieces were given immediately, despite belonging to puzzles at the end of the sequence.
‘Dreadnought’ had a collection of ship-themed rooms with some print outs stuck onto the props to complete the decor instead of authentic ship set pieces. That being said, they built some interesting elements into their rooms to make each room varied and different.
Staff were very kind and helpful, particularly with explaining the player roles the group could choose from.
No
The narrative was interesting and different to most escape room experiences, but the integration of the narrative was almost exclusively via blocks of texts or page-long letters.
Medium
Mechanical
4
Not scary
16
No
No
Somewhat
You have to be able to climb stairs.
Yes
Limited
50 escape rooms
One of my favorite rooms! I really clicked with this one. The story was cool and set design was magnificent!! Puzzles were really intuitive and easy to understand. Loved the ‘superpowers’ you get too! Absolutely do this room if you’re in Seoul.
Super lovely GM. explained things really well and extra explained so we understood everything including the ‘superpowers’
Yes
Loved the superpowers!!
Medium
High tech
3
Not scary
11
No
No
Very
Maybe could be modified?
Yes
Easy
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