Survive

Survive

Mostly positive (31 ratings)

  • Escape room
  • IRL

Mark as done to rate

In the wilds of a dystopian future, bandits seek to torment anyone they find. A utopia exists, but the rescue transmitter is down. Your team has been sent to bring it back online and save the survivors. You’ve only got 45 minutes before your helicopter returns. If you’re caught, a dire fate awaits you. Be quick and stay quiet; your mission depends on it!

  • 2-6
  • 45 mins
  • Hard
  • Not scary

Ratings

All ratings (31)

Mostly positive

Gameplay
Mostly negative
Atmosphere
Positive
Customer service
Negative

Reviews

z

zenoimagery

28 escape rooms

Cool game idea. The room is very dark. This is the first room I’ve experienced with a sound meter which added a unique gameplay experience

Sep 24, 2024
@Onaroll
Onaroll

125 escape rooms

The room is a little dim as others have mentioned, but workable. We saved this one for last at this location as I'm not usually a fan of darker rooms. We got 2 flashlights for 3 players, so that was a little frustrating, but we took turns and managed. A major feature of this room wasn't working, so that might have made our experience a little easier, but we still took the whole time and got out with 35 seconds left. The puzzles were fun and we had a great time with this room.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Difficulty

Medium

Scary

Not scary

Was anything broken?

Yes

Major component of the game that may have slowed us down wasn't working.

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Easy

Sep 10, 2024 | Experienced Sep 6, 2024
@SaoirsesDad
SaoirsesDad

264 escape rooms

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Sep 9, 2024 | Experienced Sep 9, 2024
@SapphireQS
SapphireQS

53 escape rooms

Though small, this room made good use of the space it had. Environment was immersive and puzzles were worked into the environment and on-theme. One unique gameplay mechanic was a fun addition to the room, however it meant that players had less time to grapple with the puzzles than the allotted 45 minutes. Our team of two did not escape and had one puzzle left when the clock ran out, which I think could have been avoided with stronger GMing in the one moment we asked for a hint. Overall, this was an enjoyable room, but not a market standout. EDIT: I noticed that older reviews said the room was too dark. I didn't feel that way at all, it was simply dim lighting to me. I don't know if that's just a difference in opinion or if Red Door changed the lighting after feedback from players, but I thought it worth noting.

Gameplay
Atmosphere
Customer service

Treated very nicely, but the GM didn't do a great job GMing

Accessibility

Due to very dim lighting, this room might be tough for folks with vision impairments. No color-based puzzles that we can recall, so no issues for folks with color blindness. One puzzle may be difficult for folks with dyslexia. One game mechanic would be difficult for folks who can't easily crouch.

Easy to find location

No

Aug 17, 2024 | Experienced Aug 17, 2024
@TheEnigmaCode
TheEnigmaCode

569 escape rooms

I was very excited to be playing at Red Door after loving their Texas games many years ago. When I heard that they would be more task based, shorter, and one room, I was a little let down, but still wanted to see it for myself. The room is well decorated, even if portions are just black walls. I was unsure about doing Survive because I had heard about one central mechanic that made me wonder how it could have been executed. This, coupled by the darkness, set up a recipe for frustration. The main mechanic is interesting, but was begging to implemented into a longer, more robust game. The darkness made the already frustrating puzzles even more irritating. I enjoy non-linear gameplay, but when so much is available at the start, with several puzzle lines haphazardly intersecting, it feels overly chaotic and convoluted, especially in such a confined space. The light sources are cheap and ultimately difficult to use properly (I opened mine up attempting to turn it on). I would be curious to try the other rooms, but I think there is a deeply ingrained flaw in the entire business model.

Gameplay

The gameplay was relatively basic and often quite frustrating, barring a few tactile interactions.

Atmosphere

It was somewhat confined and unfinished looking, but the decorated parts of the set looked really nice.

Particularly interesting or different

No

The concept is unique, but the execution places it alongside a very traditional escape room.

Story

No real story and what I got from it was bland and generic

Difficulty

Hard

Often frustrating interactions which were compounded by the low light

Game tech

Mechanical

Some tech, but some many locks as well

Ideal number of players

3

Scary

Spooky

Minimum age

12

Was anything broken?

Yes

I’m not sure if one element was broken, but it would not respond to the solution being input. One plug was very loose and often had to be held in place.

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Easy

Jul 14, 2024

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