It’s the end of the world as we know it, but I wouldn’t want to be trapped in this drab bunker if it were. That’s not a slam at the overall design, because it’s 100% meant to look like a worn-down shelter in the apocalypse. It just wasn’t for me. The puzzles were very creative and ingenious, requiring multiple interactions with items and buttons. There were a few puzzles I didn’t have fun doing though, but I won’t elaborate and spoil them. Our game master was great and helped us along when we had difficulties including one that could potentially be a lose condition, so thank you GM! Finally, the story felt a bit lacking because although they said you needed to find a solution for the end of the world, it was unclear what was happening outside the bunker or why it was happening. It was just the standard you have one hour to escape, gooooo. A shame because the actual sound and lighting effects are great for this. For reference, we did the B version, which I think is a smaller version designed for smaller groups (we had a team of 2). But otherwise, the 2 versions are supposed to be identical.
Particularly interesting or different
No