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In a race against time, your team has been recruited by the reclusive genius Dr. Alex Radian to complete his groundbreaking invention, the PLAYER ONE Quantum Nexus Suit, which promises to usher in a new era of superhuman abilities. Hidden away in a secret lab, Dr. Radian has left a series of complex puzzles and cryptic clues that must be solved to power up and calibrate the suit. With just 60 minutes before his enemies pinpoint the lab’s location, you must decrypt codes to activate the lab’s power, adjust the suit’s core systems, align its protocols with Dr. Radian’s blueprints, and boot its advanced AI. Success means securing the suit and escaping through a hidden route to prepare for an impending epic battle, but failure triggers a security lockdown, risking everything on the suit’s self-destruction protocol to keep it from falling into the wrong hands. #PlayerOne #ironman #arc #reactor #EscapeTime
49 escape rooms
Skip this room. We expected it to be better since it's the newest room at this location (only about a year old iirc) but it was a huge disappointment. It was a weird combination of some now-pretty-common escape room tech that wasn't used to do anything interesting, and DIY laminated paper clues (and not even fun paper like a map or anything), in a space that didn't feel at all immersive in spite of a few neat pieces of decor. The generic office ceiling lighting certainly didn't help the ambiance. Several of the fixed (unmoveable) puzzle components were awkwardly placed, making it difficult for more than one person at a time to even see them let alone interact with them. There were only two of us in the room and imo that should be the max. The room is linear and the puzzles were mostly boring and felt shoehorned in rather than thematic or intuitive. It is a single-room experience. We wasted time on the first puzzle because we did the thing we were supposed to do (which didn't make a lot of sense but we tried it anyway) but it didn't work bc we didn't put it in exactly the spot it needed to go. (Which for the record was not centered / lined up the way you'd probably expect.) Because of the awkward location the game master couldn't see whether we had tried the right thing and so didn't know to prompt us to try it again. (I don't blame them at all for that, I blame poor room design.) The room has a neat looking feature item in it but with literally zero interaction or impact on gameplay it might as well have not been there. Ok, some lights turn on as you progress, and more lights go on at the end. Kids might find it exciting? For us it did nothing to redeem the lackluster experience. Honestly, don't do this room. Thieves' Guild, sure. That was fun. But not this one.
Janna and Lindsey were friendly and helpful.
No
The game description sounds super cool! Sadly the actual gameplay is barely related. :-(
Medium
High tech
Mostly tech triggers with a few combo locks.
2
Not scary
13
Children will have a hard time seeing / reaching a lot of things.
No
Not broken, but the trigger in one item was off center so it didn't go off when we put the item place. Turns out we needed to push it off to one side to get it to work.
No
Not at all
No audio clues. I think some puzzles / components would be too high up for someone in a wheelchair. One puzzle involves reading kind of small print (maybe 11 pt?) with not-great contrast off of a paper secured to the wall.
Yes
Easy
179 escape rooms
We played after this was opened. The game struggled to make sense in many facets for us. After explanation, some was clearer but more signposting and stronger game design could enhance this experience.
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