Mark as done to rate
You dared to enter the dark and mysterious castle where Dracula lives, but little did you know that the doors would lock behind you and youβd be placed under his spell. In order to escape, you must find Dracula in his resting place and destroy him. You have 1 hour before he awakes at dusk, or you will most certainly become his next delicious victim.
All ratings (24)
Mostly positive
Gameplay
Mixed
Atmosphere
Mostly positive
Customer service
Very positive
127 escape rooms
Our final room here and we loved it. We needed some nudges, and it is a difficult room, but we figured it out with just us 3. We did use our 3 clues that they allow. The room is decorated nicely and it was fun. Iβm sad we are done with all of the rooms here, but maybe we will do some over again after time passes. π
No
Hard
High tech
A mix.
4
Spooky
Just a couple of moments of spookiness.
No
No
Not at all
Yes
Easy
Thank you for your kind review. Please visit us at our Fort Worth location if you haven't already! We appreciate your patronage.
May 30, 2025
12 escape rooms
This room has potential!!! Itβs not quite there yet. A lot of back and forth, not super well designed, you never really knew weather the clue wasnβt working because it was wrong or if it was because the game was broken. The people there were super nice though. Thank you Josh and Robyn.
Spooky
70 escape rooms
Overall, a very fun room. Spooky rather than scary, but there were a couple of jump scares. Good theming; puzzles were a little random (another review said βnon-linearβ; probably a good description). GM (Anna) was helpful and made good decisions on when to nudge or prompt us.
Anna was a great GM!
Yes
Hard
Mechanical
6
Spooky
13
No
No
Somewhat
Yes
Easy
37 escape rooms
There was a piece of old sticky candy on the ground and since the room was dark we touched it thinking there was something we needed on the floor. In reference to game play the room was extremely nonlinear to the point where we were able to do the last puzzle first which allowed us to access the next room.
Nonlinear to the point where we could solve the last puzzle first access the next room.
GM broke character to comment on our game play. Broke the immersive experience.
No
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