Here’s my humble opinion of what separates good from great to incredible escape rooms: FLOW. Good ones are thematic and challenging. Great ones are intuitive from A to B to C with blending into the theme. Incredible rooms put you in the EXACT plotline and order the room wants you to go, enhancing the plot, which nudgestt you in the right solution direction without needing a clue. This falls between great and incredible. All the puzzles were thematic and difficult, but a few were too hidden (but not impossible) and all the mechanisms and tech were seamless. It was clear what order you needed to solve the lockboxes and mech if you paid attention to the story and clues. You definitely need 2-3 at a minimum as you jump back and forth between 3 spaces. There were no areas where design impeded the escapist and burned unnecessary time. I’d HIGHLY recommend this room for novice groups of 2-4, as props, plot, design, character, theme, and mech were reasonably isolated. I’d play it again with first timers. Loved it.