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Dark night, when everyone is asleep Today is a day when the sound of the clock's second hand feels particularly scary. The noises that were usually calm I don't know why I feel so scared today Under the bed, behind the door... could someone be hiding? My eyes opened wide at the sound of thumping footsteps. '... When did you fall asleep?'
114 escape rooms
Baed Time is a play on “bedtime” and “bad time,” a sort of portmanteau for nightmare. With its eerie environments and minimalistic puzzles, Baed Time plunges players into a child’s nightmare that’s more about mood than mechanics. As you make your way through the alcoves and attics of a child’s nightmare, you criss cross between sets that prioritize to creativity and craft over seamless polish. A live actor provides well-timed jump scares, easily shifting between a couple different roles. The voice over and soundtrack are well done and add to the atmosphere. The real star is the lighting—cinematic in execution. Familiar objects reappear in unsettling ways, reinforcing the horror dream-logic that makes Baed Time so effective. From a gameplay perspective, the puzzles are on the easier side. The experience leans more into immersion than complexity, which means the focus stays on the eerie, fragmented narrative rather than deciphering. We played with the room maximum of six people, but you could play with fewer (you’ll need at least three players for one of the final puzzles, but I’ve been told they can override one of the inputs if you only have two). For non-Korean speakers, communication presents a minor hurdle. Oasis staff provide pre-written English instructions, and Google Translate assists with additional explanations. While the game master’s English is limited, most interactions are intuitive, with clear visual signposting minimizing the need for verbal guidance. Baed Time isn’t the most puzzle-dense or technically elaborate room, but what it lacks in complexity, it more than makes up for in atmosphere. Haunting, imaginative, and beautifully unsettling, it’s an experience that lingers long after you leave—highly recommended for horror fans and immersive experience enthusiasts alike.
Yes
Easy
High tech
4
Spooky
Though there were jump scares
No
Yes
Somewhat
Players will need to crawl up and down a confined space
People who cannot climb and navigate narrow spaces will run into difficulties
No
It’s in the basement… you have to walk up to the door to see the sign down the stairs which says Oasis Musuem
Limited
173 escape rooms
Oasis Museum’s ‘Baed Time’ is an exhilarating experience that is sure to enthral horror fans. With a seemingly innocent theme—a dream you cannot wake from, ‘Baed Time’ builds a thoroughly terrifying dreamscape with a live actor that only deepens the scares. The way Oasis Museum moves players through the set makes the environment feel massive and disarming—entering the same space never feels quite the same, even if players have already moved through the room multiple times. ‘Baed Time’ is a masterclass in light design. Light is utilised to create negative space for scares, to move players around the environment and to clue players. While the actor can be dialled back, their presence in the game has been carefully choreographed and goes far beyond the standard jump scare of early horror escape rooms. Their role is tasteful, cinematic and truly unnerving. With the soundtrack and the set design alone, the game is be scary, so it is better to play ‘Baed Time’ with the full actor experience. It is exciting to see that ‘Baed Time’ was nominated for TERPECA 2024, it is truly deserving of the accolade.
Puzzles were cohesively designed with the horror experience in mind to ensure that they are solvable, even by a terrified group of players.
It was so immersive. The sets, the live actor’s theatrics and the use of the environment was incredible. It made for such an expansive experience despite being within the footprint limitations of an escape room.
Staff were very kind and welcoming. My partner was unable to finish the experience due to the horror element of the game and they were very accomodating. She was able to leave the game, and I continued on without issue.
Yes
The dreamlike (well, nightmarish) sets played home to a horrific scenario of being unable to wake from a nightmare. It was a delight!
Easy
The puzzles were easier so that they could pair with the horror element of the game. It’s hard, nearly impossible, to solve difficult puzzles when you’re scared!
High tech
3
💩👖
Heavy use of live actor, set design is phenomenal and builds the tension throughout.
16
No
Yes
A live actor is used heavily throughout the experience. Their interactions can be dialled back, but it’s still a scary experience either way. It’s better to let them do the full thing. They have carefully prepared the entire performance and you’d be missing out if you asked them to be less scary.
Very
Yes
Limited
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