Who Stole Mona?Who Stole Mona?Who Stole Mona?Who Stole Mona?
1/4

Instantly book on Morty

Who Stole Mona?

Mixed (23 ratings)

  • Escape room
  • IRL

Mark as done to rate

Outwit the ruthless, cunning Vladimir Stepanov to retrieve the world’s most famous painting. The Mona Lisa is missing! The Louvre in Paris that housed the world-famous art piece by Da Vinci, has offered a massive reward of $50 million. As an underworld art dealer yourself, you hear on the grapevine that the flamboyant and extremely dangerous Russian billionaire and art gallery owner, Vladimir Stepanov, is responsible for the theft. Stepanov has a reputation as a ruthless businessman… but your team decides to form a plan to infiltrate Stepanov’s private gallery where you’re sure he’s stashed away the Mona Lisa. Through your contacts in the underground art world, your group secures an invite to his gallery. You manage to sneak away from the guards and are able to hide out until the gallery closes, but now you must use your teamwork to uncover its location and make it out before Stepanov’s guards discover you.

  • 2-8
  • 60 mins
  • Not scary

Ratings

All ratings (23)

Mixed

Gameplay
Very negative
Atmosphere
Mixed
Customer service
Very positive

Reviews

@Trickstermac
Trickstermac

57 escape rooms

I think this might be the last escape room in a national franchise that I go to. There are so many great escape rooms in Los Angeles which are works of passion and show it. The city doesn’t need some franchise out of Florida moving in with licensed themes and a cookie-cutter franchise feel. I had high hopes that the rooms would have impressive production values and truly immersive design. Instead we found a basic series of puzzles. This one is literally a room with white walls. There was no character or personality to the experience. We checked in with one person, were walked to the room by another person, shown into the room by a third person and then had two different GMs watching and giving clues during the actual game. It was clear from the way we were handed off from one staff member to another that we weren’t getting any individual attention. I can’t blame the individuals working there, because that seems to be the intended design of the experience. The kid we did this with enjoyed some of the elements, but all-in-all I felt as though I had just been pushed through the gears of their franchise.

Gameplay

The gameplay was herky-jerky. And you’re interrupted every ten minutes by a pre-recorded voice telling you to go faster.

Atmosphere

There is no character to the space and it in no way feels like the private art gallery of a Russian mobster. It’s a series of puzzles with some sloppy prints of classical art thrown about.

Customer service

It’s a branch of an escape room franchise located next to a Hollywood amusement park. They churn people through and I felt less from the GMs then as I usually feel from a ride operator at Disneyland. Furthermore, hints when requested repeatedly gave us hints to puzzles we had already solved. And nothing was said when went blew half our time trying to push buttons that didn’t do anything. We asked for a hint. It would have been easy just to say “those buttons aren’t part of the game” instead of guiding us to the solution to a puzzle we had already solved

Particularly interesting or different

No

Story

Flimsy

Difficulty

Hard

Most of the room was easy to medium level, but because of some room elements not functioning, we wasted a lot of time trying to solve a puzzle that had been disconnected in the room.

Game tech

High tech

The high point was when the 12-yr old in our group had to crawl through a laser security system.

Ideal number of players

3

Scary

Not scary

Minimum age

8

Was anything broken?

Yes

There were a number of part of the room which had either broken or been deemed too difficult and taken out of the sequence of the experience. But the elements themselves were still in the room. They actively took away from the immersive experience and also served as annoying time-wasting red-herrings.

Live actors

No

Physically active

Somewhat

Accessibility

One puzzle requires colors to be matched.

Easy to find location

Yes

Parking

Medium

They validate for valet parking. But I don’t know how much. We parked in the regular Univeral City Walk parking structure for $10

Jul 21, 2025 | Experienced Jul 20, 2025
@mishlepley
mishlepley

33 escape rooms

I think escapology is kind of like the fast food of escape rooms. It isn’t very nourishing but it can hit the spot in a pinch. The technology was cool and most of the puzzles were fairly straightforward. There was a little more puzzling, but that what makes it fun

Gameplay
Atmosphere
Customer service
Easy to find location

Yes

Jun 29, 2025 | Experienced Jun 29, 2025
@deniecee
deniecee

230 escape rooms

I’ll admit - I went to “Who Stole Mona?” with pretty low expectations but I was genuinely surprised by how much I enjoyed it. The room itself is not as impressive as the other rooms, but the puzzles were smarter than I anticipated, with a few that made my group stop and think! There was a good balance between getting to do puzzles separately for our group, and then together, and it felt satisfying to piece things together as the mystery unfolded. Our game masters were Andre and Owen. They were friendly and attentive, and they were responsive when we shared that we would like no nudge. I’ve only been to three of their rooms so far in Escapology and I rank this room a little higher just because of the mental stimulation. The space is also just one giant room so we did not feel as cramped as the other rooms with narrow build with our group of 8.

  • store/u/3e1deeb0-a6a5-4ead-b284-862ce4508bfb_133.jpg
Jun 19, 2025 | Experienced Jun 13, 2025

L

Legistrate

17 escape rooms

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Jun 16, 2025
@constantinosisaias
constantinosisaias

140 escape rooms

The room is filled with puzzles, some of which are nonsensical. The design is purely executed, and it’s only one room. Some of the puzzles are difficult to comprehend. One puzzle involves math, but it’s incorrect and doesn’t follow the actual mathematical logic. For instance, when there’s an X in the equation, you’re supposed to perform the X calculation first, but this puzzle doesn’t do that. It’s a waste of money to pay $50 each for that room. I genuinely hope the other rooms are better and more well-designed because this one is truly disappointing.

Gameplay
Atmosphere

Boring design! One room! Bunch of puzzles on the wall

Customer service
Particularly interesting or different

No

Story
Difficulty

Hard

A lot of the puzzles didn’t make sense!

Game tech

Mechanical

Lot of old school lockers

Scary

Not scary

Was anything broken?

No

Live actors

No

Physically active

Somewhat

Accessibility

Not for colorblind people

Easy to find location

No

Not a sign at the city walk

Parking

Easy

Jun 10, 2025 | Experienced Jun 9, 2025

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