
Kcarlson09
28 escape rooms
The only thing we had a difficult time with was fully listening to the beginning instructions. Use the golden rules of escapes rooms. Other wise it was an ok room.
Instantly book on Morty
Mostly negative (32 ratings)
Mark as done to rate
Beat the clock and save Gotham City once and for all. Gotham City, a metropolis plagued by crime and injustice, is in dire need of heroes. In response to the escalating threats, Batman has initiated a new Gotham City Guardian training program. You have been carefully selected for the program to attempt a new and intense training exercise that includes stopping a training device Batman planted in the heart of Gotham City filled with a non-harmful chemical compound designed to mimic a legitimate chemical leak without the fatality. The device is fitted with a countdown clock that will release the gas in exactly 60 minutes after your mission start time, so you'll have to work quickly.

28 escape rooms
The only thing we had a difficult time with was fully listening to the beginning instructions. Use the golden rules of escapes rooms. Other wise it was an ok room.

E
87 escape rooms
This location is new and already has puzzles in this room that didn't work. The game master then lied and said that the broken puzzle is meant as a red harring. Drawers didn't open and required hints to figure out they should have already opened. At the end we were hurried out of the room after finishing and the game early, and the game master was not nice and very much just wanted to hustle us out

252 escape rooms
In every escape room, they mention during the orientation safety video that props shouldn’t require more than two finger strength. In our case, doors and drawers opened but after we had to pry things and there were no indicators to tell us where and how to apply pressure. Not a fan of this or the leaps of logic required. By far, this is my least favorite of all the Escapology rooms. The execution of the theme felt lazy and Batman didn’t even sound like Batman. One of the puzzles was so silly that it makes me want to just forget this whole experience if it were not for the friends that I did it with. Our game master also sounded really tired and had no energy at all.


A
6 escape rooms
The series of rooms were very small and confined, there was at least one puzzle that after wed been given the clues, still didn't make any sense and I think the GM giving us the clues actually had it wrong. The Batman theme was decent, though
Staff was very friendly, the game just felt flat and the GM giving conflicting clues did not help
No
Medium
Mechanical
3
The rooms would be too small for more than 3 to be comfortable
Not scary
15
Yes
Blacklight flashlight that seemingly served no purpose since we were told it didn't matter it was broken
No
Not at all
Yes
Easy
Showing results 1-4 of 4