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Arr, matey! Can you beat the sunset curse before it’s too late? Captain Goldbeard has spent years voyaging the seas in hopes of acquiring treasures beyond his wildest dreams. But one night, many moons ago, the Captain and his crew landed themselves in troubled water embarking on a quest where few others dare go, aboard an abandoned ship laden with treasure, known as ‘The Soul Catcher’. You only have one hour to break the curse before the sun sets beyond the horizon or you will be left prisoner aboard The Soul Catcher for eternity—and with no escape! Do you have what it takes to find the hidden treasure and beat the deadly sunset curse or will you become the next prisoner of The Soul Catcher?
All ratings (11)
Very positive
Gameplay
Positive
Atmosphere
Mostly positive
Customer service
Mostly positive
70 escape rooms
Lovely facility and fantastic customer service. Clean, attractive, spacious lobby. Polished video production, immersive art direction, well-maintained sets and props. We enjoyed Pirate's Curse, although gameplay is linear, so we found our team of seven players was too large. Puzzles in Pirate's Curse aren't extremely challenging, but there is some variety in style, and they are nicely crafted. Physical demands are minimal; one player must crawl, but not everyone must do so. There is no place to sit down. Our biggest frustration was that the combination locks have tiny numbers on them that are very hard to see in low lighting and are very difficult to manipulate and get set correctly. Final grade. B
Linear gameplay
Very friendly front desk staff and GMs. Excellent customer service.
No
It's a solid pirate game.
The game doesn't really have a story; a scenario is introduced to justify the players being in the space.
Easy
Mechanical
3
Space is limited and gameplay is linear, so although the max capacity for the room is 8, I wouldn't play with more than two or three.
Not scary
There is nothing scary in the room.
12
There is nothing in the game that's inappropriate for children, but some of the puzzles require critical thinking skills.
No
No
Not at all
One player must crawl, but otherwise, the game is not physically demanding.
Some puzzles require color recognition. Numbers on combination locks are tiny and extremely difficult to manipulate and see in low lighting. There is no place to sit down.
Yes
The venue is in a strip mall, so the hardest thing about finding it is driving along the front of the building looking for the sign.
Easy
Parking lot
111 escape rooms
In general, pirate themed rooms are really hard to impress but this room was clever & fun! A nice mixture of tech & combo locks. Had just shy of 20 minutes left on the clock, so a rather quick room play if you’re experienced. Hosted this as a meet-up room and even the folks who are fairly intermediate in escape rooms enjoyed this one!
High tech
Not scary
No
No
Easy
151 escape rooms
Really fun room with plenty to do. Enjoyed the variety of puzzles.
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