t
tebahpla
28 escape rooms
Cool split room structure with plenty of collaboration.
Mark as done to rate
We now exist in a world where human intelligence and artificial intelligence are indiscernible, and you must prove that you are who you say you are, human. It's just your normal check up, nothing new. False positives are quite rare, so you shouldn't worry, that is, unless you have something to hide?
All ratings (599)
Very positive
t
28 escape rooms
Cool split room structure with plenty of collaboration.

71 escape rooms
This split-start room is super cool in theory. I really wanted to love it. But our actual experience was highly disappointing. This room is different than others and we were excited for that. But it relies too much on your GM, in so many ways. Your GM has to guide you along over the speakers because you spend a lot of time waiting for others to finish their task if you already finished yours (which is not great for flow). Our GM was not great at communicating and lacked enthusiasm compared to all the great GMs we've experienced elsewhere. He also ended up rushing us through the game. Multiple times he manually completed puzzles for us because he said it looked like we were going to get it. ... We're literally paying to play the full experience?!! So we didn't feel satisfied at all because we didn't get to complete at least 4 or 5 tasks on our own. His reasoning was also that the room was hot and the A/C is broken so he didn't want us to suffer, but literally none of us had complained about being hot. It was late night and he probably just wanted us out. Puzzles were mixed. I liked some. But there were a good amount of buggy puzzles and equipment. In fact, the room I started in had a broken phone, which meant I COULDN'T DO ANYTHING. I lost at least 10 minutes. I'm not sure why the GM didn't do anything about that because he's clearly watching all of us on the cameras and it's not a difficult thing to use (it's a phone...i know how to use a phone). This broken start really dampened my personal experience from the start (and my partner because she can't do anything in her room without my room working). I tried to enjoy the rest of the game after that but yeah... Broken equipment, broken puzzles (some would also argue unspectacular and really basic), really GM-reliant but we didn't have a good GM. Really poor experience. Note: we came back for Nautilus at this location and that was also bad and buggy so our guess is that this 60out Ktown location just isn't great overall. Hollywood is great and Melrose was also really solid.
It could be interesting and fun but our particular experience better was not
It fits the story but it's not impressive
Sadly one of our worst GM experiences at any room ever
In theory it could've been very cool. Not executed well. Also depends on your GM and if things are broken
Medium
Need to be communicative with your team and there's a lot to get through for sure
Mechanical
4
Not scary
14
Yes
Too many things broken and ruined our experience
No
Yes
Medium

92 escape rooms
One of my all-time favorite rooms!
Yes
Hard
Mechanical
4
Best in a group divisible by 2
Not scary
13
No
No
Somewhat
Yes
Limited

86 escape rooms
It was my parents’ 54th anniversary, and they had done two escape rooms before this in Amsterdam. My boyfriend and I really enjoyed doing it with them, even though they weren’t as experienced. They still had a great time, and the game master was very kind to let us finish. Knowing that it was their anniversary and that there were a few technicalities in the room, like some things that didn’t work, made it even more special. We definitely had a blast and it was a really fun experience. The puzzles were fun .



18 escape rooms
a bummer. Could have been great and probably was upon creation. Malfunctioning puzzles left us second guessing when we were doing things right. some puzzles seemed to have been canceled but left as lazy red herrings. GM working two rooms left us feeling neglected at times and unkindly rushed at other times. Cool looking rooms and enjoyable concepts of collaboration while in separate rooms but was truly disappointing.
15
c
33 escape rooms
A cool, conceptual room that’s been around long enough that the luster has worn off - don’t need more than 4 players!
Since we were separated, one group ended up having to wait about 10 mins before the other pair caught up.
This was a cool room, from a design standpoint. That said, it did feel like it had already seen its best years.
Our GM was friendly and attentive. We were given clues at every step of the way “to save time” but it was ultimately difficult to understand the GM consistently because the loudspeaker piped into all four rooms and her accent made it difficult to hear who she was addressing.
Our GM was more present in our ears than the “AI guide” so the story kind of fell to the wayside.

22 escape rooms
The game emphasizes a lot on teamwork and communication to solve it puzzles and the way this escape room test us in solving these puzzles was very fun because this room emphasizes one player guiding the other player to the right position to solve its puzzles, an experience that I have never experienced before. I highly recommend this escape to anyone who wants to have a good experience.
Yes
All of us has the position of being leaders and followers at some point in the game.
Medium
High tech
4
Not scary
18
No
No
Somewhat
you will have to crawl on one part of the puzzle
Yes
Easy
j
61 escape rooms
Our group had so much fun with this room. Went in with low expectations but left quite satisfied. Had a rocky start as the gamemaster started us late and the room I was in had technical issues impacting gameplay and creating confusion. Overall super fun with many cool concepts and would recommend. Be prepared to start separately and communicate well!

60 escape rooms
A lot of things were broken. I’m sure this was a great escape room new but now wasn’t that enjoyable.
GM seemed distracted as if co-worker didn’t show up. Constantly gave unwanted hints.
No
Hard
Mechanical
4
Not scary
16
Yes
We think the GM just triggered things that were broken
No
Somewhat
Crawling required for one participant
Yes
Easy

119 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿