This is a good all-around room. There is nothing super standout in terms of puzzle design apart from one puzzle that comes to mind, but the puzzles were all logical and fun to solve. 0 duds. The on-ramping of the puzzles was done very well, with puzzles starting off easy and relatively uninteresting and progressing to becoming more unique, complex, and satisfying. The set design was nice and detailed. The story was close to nonexistent, but it clearly wasn’t a story-based game, it’s more puzzle-focused. The gameplay did stutter at points when bottlenecks arose with only one person being able to do anything. Also TEG needs to follow the model of the escape room industry and make all games private. Packing 7 people into this room was insane. 4 max.