
Mipatitos
122 escape rooms
This game was solid on the surface, but had some problems that held it back from being a great room. This room would only be good for groups of 2, due to its exclusively linear nature. The staff was really friendly, and their lobby was beautiful. It was still a fun time. Strengths- + The game, which was all tech, worked perfectly. + All the puzzles were logical and there were no leaps of logic in solving them. They were also tactile. + The hint system didn’t break immersion because we could interact with an in-game character, unless we absolutely needed to contact the game master. + The lighting was atmospheric. Areas to improve/ Personal Preferences- - The puzzles felt overly simplistic, and all were self contained, and didn’t have much to do with the theme. They could’ve belonged to any escape room. For the most part, they didn’t feel rewarding to solve. -The set felt “Atlantis-like” but indescript. One area of the set looked worse than the other parts. - The puzzles felt attached to the set instead of part of the set. - The flow was so linear that it felt suffocating, if you got stuck you never would be able to do anything else to make progress. Some puzzles were 1 person puzzles. This is okay if there are other things in the room to do simultaneously for the other people, but there weren’t.






