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marcsmanship
108 escape rooms
A lot of tiny puzzles and locks. There is no indication to map a solution to a lock. Sometimes there were stickers to map a solution to a lock, but then they DIDN’T ACTUALLY MAP to each other. In another instance, a puzzle that requires proper sorting had multiple potential solutions; it was a poorly designed puzzle (the one where you have to sort CDs). I specifically asked the GM in the beginning to help us move along, because we want to see all the content.
Gameplay
Atmosphere
Customer service
The GM brought good energy, but she kept telling us we were running out of time, and when we asked for the solution to a puzzle we weren’t enjoying, she kept telling us we had to finish it first.
Game tech
Mechanical
