I Can Hear You by Entered was the 10th and final room of our Escape Tour NL/BL 2026, and the only game of the day, a fitting way to close the journey.
From the very beginning, the immersion is immediate. The tension stays high throughout, constantly making you feel alert and slightly uneasy about what might be waiting just out of sight. The game plays heavily on anticipation and psychological pressure.
The space is used intelligently and as it was, layered with props that reinforce the narrative and atmosphere, character style from Entered. We played as a team of four, and that felt like the ideal size, enough support without losing the intensity.
As expected for a horror driven experience, the puzzles lean toward the easier side, allowing the focus to remain on atmosphere and adrenaline. That said, some puzzles were genuinely enjoyable and satisfying to solve.
The story is clearly present, though mainly delivered through written elements. For some players, an audio, video, or actor-driven delivery might have worked better, especially given how difficult it can be to focus when your senses are on high alert.
We finished with just two minutes extra, and despite the tension, there were also a few genuinely funny moments for us. The actors did a strong job committing to their roles, sustaining the pressure throughout.
The full two hours flew by.
Highly recommended, especially for fans of intense and scary experiences.

Adequate for the type of experience it is.
This was the main highlight of the experience.
Particularly interesting or different
Yes
Scariness of the experience.
Ok, but there was a lot of info during the experience to understand it all.
Due to the intensity of the scariness.
One of the main attraction of the experience.
Plenty of parking just beside the location.