I'd say my favorite part of this experience was how hints were distributed. They were just given with out us asking for them so if you're a more advanced group, you may want to cover this with your GM before you go in. However, if you're beginner/intermediate group like us, it can be tricky to know exactly when to ask for them, especially if you're all wrapped up in the game, so having hints volunteered can be nice. To our GM's credit, he was right on the money and kept the game flowing well and hints were always there right when the group was not having fun anymore with a puzzle we were stumped on.
Very novel idea and theme was a HUGE influence in the types of puzzles they picked and the room itself. The flow felt nice and easy, one going into another and it was easy to link the smaller puzzles to the next big objective.
Huge amount of effort put into making the players feel like they were in a story and not just a themed escape room. Won't give too much away but lots of small details that you see while exploring that show how much imagination went into what kinds of exhibits would be in this museum.
Staff was so welcoming and kind! Really wanted us to have a good time and did a great job with the hints. Even shared our data of how we did compared to other teams at the end!
Particularly interesting or different
Yes
I almost clicked not scary but there are some spooky elements. Either way, very light levels of spookiness
There's a lot about 1 block around the corner and limited street parking so pretty easy