
JackTheFlop
35 escape rooms
How does a “new” game feel more outdated and questionable than the original I played 5 years ago? Multiple tech issues, multiple questionable puzzles, multiple times when the staff disrespected us. I hope they can improve everything here - because otherwise I can only see a heist of your time, money, and patience by booking this room.
Gameplay
All physical puzzles worked, but the tech puzzles had CONSISTENT issues. Reset errors and tech issues consistently broke the game flow - we spent maybe 20+ minutes of our 52 minute time with the right answer but something wasn’t working or something wasn’t being explained right. Game had at least 2 ghost puzzles / components in it. It’s been in operation for a month. End sequence was really only possible by one person, extremely repetitive, and extra information is given that feels useful but simply isn’t.
Atmosphere
It was honestly the expected. Just a shelf, a couple pics on the wall, and a couple computers and monitors. Nothing impressive, but nothing obviously broken.
Customer service
The staff was dismissive of us from when we entered the building, asked for them to lock a door they failed to reset properly, asked for hints on things that either didn’t open on correct answers or deactivated mid game, and left us after simply opening the door and not even entering the room to debrief. We had to take the endgame photos ourselves. They ignored us. We didn’t know our GM’s name until we realized it was on the back of the 15% discount code for “next time”.
Particularly interesting or different
No
Story
Stop a hacker plot by… uh, I have no idea. The story doesn’t make sense. It just has “hacker” energy like you asked ChatGPT to spit out tech words.
Difficulty
Hard
Hard - puzzles are ambiguous, didn’t work, or got right answers but didn’t accept them. 20 of 52 minutes in the room were spent going “idk what’s wrong” and realizing the game is the issue, not us.
Game tech
Mechanical
Felt Gen 1 with barrenness and the only tech being locked doors and a safe that locked after 2 failed attempts for the rest of the game - every tech thing besides the endgame and needed the GM to override it.
Ideal number of players
3
There’s not enough to do for 6+ people and is a tight space… with not much to actually do.
Scary
Not scary
Minimum age
6
Was anything broken?
Yes
What wasn’t broken was some basic 5-dial combo locks and props given to them via corporate. Everything else had a tech issue, including the door to the second room, the door to the third room, the safe in the second room, the keyboard in the second room.
Live actors
No
Physically active
Not at all
Basic walking.
Accessibility
Very tight spaces in the second and third room, to where idk if you could pass someone in a wheelchair. Color is important at various points. Close reading needed. Small text and dyspraxia issues.
Easy to find location
Yes
Strip mall.
Parking
Easy
Strip mall.