Oof. It was an effort to make this one feel like fun.
As soon as we were let into the room I thought “Is this it? This is seriously the room? Oh no.” Just a tiny plain white room, brightly lit, with some cabinets, and very sparse, dinky items. There was a cheap sign on the wall from a home decor store labeling what this room was supposed to even represent. “GARAGE”. Not even close. There was barely anything in the room. No set distressing, no atmospheric lighting, just white walls and bright overhead office lighting with a few cabinets and pictures.
The intro video started, and the sound mixing was so imbalanced, that the bored narrator’s voice was at times completely drowned out by background sound. I’m glad I read the description online because the video alone was unintelligible.
Regardless, the story is kind of silly and unrealistic, but less in an over the top ridiculous way (which is what I hoped for) and more in a muddy, half-baked-idea way. It’s unclear why we’re even in a garage and how we got locked in and what kind of evidence we’re even looking for, and why there are even clues among this guys random stuff to diffuse the villains bomb. The story really feels like the result of a gathering of friends shouting out conflicting ideas and stringing them together without realizing it’s nonsensical and unfulfilling.
Almost all the puzzles are lock and key. It’s tedious, and there were some embarrassing and nonsensical baby-level puzzles, like “square peg goes in square hole, star peg in star hole”. There were other toy-like puzzles and such, but no explanation as to why they were in this otherwise serious setting. It just felt like lazy, artless, outdated puzzle design.
Props were all either toys, laminated papers that looked like they’d been walked all over for 10+ years, or sensors covered in duct tape. The final puzzle items were most disappointing of all. When you’re expected to pretend a black and white printed out picture of an object IS the real object, one can only suspend disbelief for so long before feeling foolish.
I love escape rooms, and have enjoyed many on my travels, even local homegrown ones… but this one needs to be reworked.