The Seventh Room

The Seventh Room

Overwhelmingly positive (724 ratings)

  • Escape room
  • IRL

Mark as done to rate

You have been unpacking for a week now as you continue to explore every nook and cranny in your new six-room house. You now understand why the locals were so weary of this house and always avoided it. There are however still some areas you have yet to fully search. One day as you were putting your groceries in the pantry for the first time, you notice a small crease in the wall. You put your hand up to the wall and realize it is actually an indentation. You grab your box cutter that you were just using and poke it right through the gaudy wallpaper that you wanted to replace anyway. You pull the blade across the wall. You hit a hard beam. You turn the blade downward and slice vertically to the floor. As you make the final cut through the wallpaper, the wall opens up and a doorway appears. Before you lies a small six-foot hallway with a door at the end of it. You walk six feet down the hallway to the door and grab the handle. It’s locked. You are glad because you’ve seen enough horror movies to know that you really didn’t want to know what was behind that door. With a sigh of relief, you turn around and walk back towards the kitchen. You take three steps forward, when an icy-cold wind blows right through you, taking the breath out of you. You stop in your tracks. You hear a loud creaking sound behind you. You turn around. The door is open. Again, you’ve seen enough horror movies to know that you shouldn’t so anywhere near that door. But, just as you – the Hardings – were called to this house, you are being called to this doorway. You physically can’t help it. You feel yourself being pulled to the doorway. You find yourself peering down into a dimly-lit basement. Again, you have seen enough horror movies to know that you don’t want to go down those stairs. But, yet again, you are physically pulled by some force down the stairs. The next thing you know you are standing on the cold concrete floor, staring up at the bright light emanating from the only way into and out of the basement. You feel the icy-cold wind again. The door slams shut and locks. The lights go out. You now find yourself trapped in the Seventh Room.

  • 2-6
  • 105 mins
  • Medium
  • Scary

Ratings

All (724)

Overwhelmingly positive

Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive

Reviews

@eklixio
eklixio

81 escape rooms

Such a fantastic and genuinely creepy room. Great flow to this game. Played as a duo and it was a lot for us to get through- I’d say 3-4 players would be the perfect amount. Loved our GM, Dani! (and whoever was helping me out during… iykyk) If I had to give some constructive criticism I’d say there’s a fair bit of exposition at the start that could be trimmed down. It almost begins to take you out of the game (before you’ve even entered) from how drawn-out it is.

Gameplay
Atmosphere
Customer service
Story
Sep 1, 2025
@miaolson09
miaolson09

74 escape rooms

The Seventh Room was a decent room overall, especially if you’re into creepy atmospheres and isolation-based tension. I’d heard a lot of hype about how scary it was, but it’s not packed with constant jump scares or horror moments — it leans more into suspense and unsettling sound design. Most of the fear comes from the unknown: eerie audio, dark spaces, and not knowing what’s coming when new areas unlock. There were a couple pitch-black sections that definitely had me on edge, but nothing that felt outright terrifying in the traditional sense. The team does a great job prioritizing player safety. Before the game starts, they ask for a safeword and clearly explain that using it won’t end your game or make you fail — it just pauses the experience so a game master can check in and make sure you’re mentally and physically okay. That reassurance made a big difference going in. The scariest moment for me wasn’t even a typical “scare” — it was when a person entered the room. There are no live actors in a performance sense, but someone is physically present at one point for safety monitoring. They don’t speak or interact at all, but just being there made everything so overwhelming for me that I almost safeworded out. For those who love intense, immersive fear, this moment will probably be thrilling. But for people who are more sensitive to scare elements or sensory overload, it might push too far. I was on the verge of a panic attack — I was crying and trying to breathe through it — because even though what was happening wasn't objectively that scary, the combination of total darkness, isolation, noise, and presence of another person completely overloaded my senses. There’s also a lot of confined space — especially during the isolation segments. We had a group of three, and all of us were split up at some point. One small space in particular made me feel claustrophobic even though I’m usually fine with tight areas, so heads-up if that’s something you struggle with. This room is absolutely designed to push boundaries — not through gore or jump scares, but through sensory intensity. It was well done in that sense but just make sure to take care of yourself. Use the safe word if you need it. If I hadn't been briefed from fellow escape room people and experienced it blind, I would have walked out feeling emotionally drained instead of proud. If you're looking for a suspenseful, intense experience that tests your nerves, this could be a great fit. But if you’re easily overwhelmed or anxious in dark, confined spaces, think twice — and prioritize your own comfort over finishing the game.

  • store/u/1e320dc3-b107-4db2-a1cb-2813c8e0b706_75.jpg
Gameplay

Definitely puzzle-heavy, though not as much as Dare 2 Escape’s other rooms like At the Hoppe or Video Store. The puzzles themselves were solid and fair, but many felt disconnected from the story or each other. A few tied into the narrative, but overall I wasn’t always sure why we were doing certain things — it felt like puzzle-solving for the sake of it rather than for plot progression. Still, they were engaging enough to keep things moving, even if the logic didn’t always feel story-driven.

Atmosphere

Decent overall. The second room had the strongest set design, but nothing really stood out as incredible or unique. For a room with this much hype, I expected something more visually memorable. It felt like your typical scary, dilapidated space — effective, but nothing we hadn’t seen before.

Customer service

Incredible GM — seriously one of the best we've had. She was so kind and reassuring throughout the entire experience. During the game, she used the clue system to support us without breaking immersion and was fully prepared to sprint in if anyone (me) safeworded out. After the room, we stayed and chatted about escape rooms, the game, and more for nearly 30 minutes. We absolutely LOVE the staff at Dare 2 Escape — they’ve always gone above and beyond to make us feel welcome and taken care of.

Particularly interesting or different

Yes

Yes — the dual isolation moments, presence of a real person in the room, and overall sensory overload made it stand out. It’s not your typical puzzle room — the emotional intensity and focus on fear-based immersion made it feel very different from standard escape room formats.

Story

Story was more atmospheric than detailed. You don’t need to follow every beat to feel immersed, but I didn’t always understand why we were doing certain things in the moment.

Difficulty

Medium

Moderate, leaning toward emotional difficulty more than puzzle difficulty. Stress and sensory overload made things feel harder than they actually were.

Game tech

Mechanical

A mix, but mostly relies on mechanical over tech. Some electronic effects, but not flashy — subtle and effective.

Ideal number of players

4

3–4. With 3, all players will experience isolation at once. More than 4 may leave some standing around during solo moments.

Scary

Scary

Very emotionally intense. Not full of jump scares, but overwhelming in darkness, isolation, and presence. Would be too much for some players — take it seriously.

Minimum age

13

13+. There is one graphic puzzle that depicts dead body parts, but it isn't too intense if you're fine seeing things like that. The fear factor and emotional intensity are definitely high. Not suitable for younger players.

Was anything broken?

Yes

Yes. One puzzle didn't trigger as complete but the GM was able to bring us what we would have gotten if it opened so there wasn't any problems at all with it! It happens with technology! Also, one of the isolation parts of the two has been broken for months but was recently fixed!! If the isolation is super important to you, make sure to call and verify both parts are in working shape!

Live actors

Yes

No traditional actors, but a real person is present at one point for safety. They don’t interact, but their presence during an intense moment made it overwhelming.

Physically active

Somewhat

Moderate. You’ll be crawling and squeezing into tight spaces. Not strenuous but potentially triggering for anyone with claustrophobia. I would say you need at least two people in your party able to do these actions!

Accessibility

Not very. Isolation, crawling, and sensory intensity would be challenging for players with mobility issues, anxiety, or sensory sensitivities.

Easy to find location

Yes

Yes — Dare 2 Escape is clearly marked and easy to locate in Kissimmee.

Parking

Easy

Plenty of free parking available nearby.

Jul 15, 2025 | Experienced Jul 14, 2025
@FelixTheDawg
FelixTheDawg

55 escape rooms

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Jun 1, 2025
@AmesEscapes
AmesEscapes

176 escape rooms

Overall a very well done and immersive room. We really enjoyed the spooky elements and how huge it was. It was fairly difficult and we got stuck a few times, but the clues lead us in the right direction. We loved our GM Ashley!

May 25, 2025 | Experienced May 24, 2025
@Samantha0Mike
Samantha0Mike

3 escape rooms

We did this room before the others. All their games flow into each other. This room, by far, has been the most immersive we've done thus far. And we've done many!

Gameplay

Jordan was a fabulous sky daddy!

May 23, 2025 | Experienced Aug 30, 2024

p

purpleFish

7 escape rooms

This game was amazing, fun challenging spooky and huge! I would recommend it to anyone. We had a blast!

Gameplay
Atmosphere
Customer service

Mandy our game master was amazing!

Particularly interesting or different

Yes

Story
Difficulty

Hard

Ideal number of players

6

Scary

Spooky

Minimum age

13

Was anything broken?

No

Live actors

Yes

Physically active

Somewhat

Easy to find location

Yes

Parking

Easy

May 5, 2025
@jsummrs
jsummrs

88 escape rooms

Hands down, one of the coolest and most immersive escape rooms I’ve experienced in my over 85 rooms I’ve done. The Seventh Room was made even more intense and thrilling with Ashley as our game master. She was animated and you felt her passion for giving the customer the best experience. Can’t wait to try another one here!

Gameplay
May 5, 2025 | Experienced May 5, 2025

c

caerleigh

116 escape rooms

This room was...okay. And, as a huge scaredy cat, I actually did not think the room was that scary. Now, THAT being said, I did ask them to cut out most jump scares. (They gave us one.) You can certainly ask for this. If they'd given us the jump scares, the room would probably have been a lot scarier...but even the "solo moments" weren't too awful. I was constantly expecting things that didn't happen. It takes a lot for me to give a room a thumbs down and this one doesn't deserve it, but it's on the lower side of the thumbs up scale. The lighting was too damn low for certain things (my biggest pet peeve). There were a few leaps in logic and puzzles that didn't flow very well. The quasi-last puzzle took forever and had me ripping my hair out - we KNEW what to do, we just couldn't execute it. There is an annoying "find" puzzle. We couldn't get one puzzle to work for us (it involved some manual skill which we failed) and the GM had to give us the answer. One puzzle malfunctioned and again the GM had to help us. Agh! The absolute nicest, coolest GMs I've worked with in awhile, absolutely loved chatting with them. But I wasn't terribly impressed with the room, especially after doing At The Hop, which I really enjoyed.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Hard

Game tech

Mechanical

Ideal number of players

3

Scary

Scary

Minimum age

13

Was anything broken?

Yes

Live actors

No

Physically active

Somewhat

Easy to find location

Yes

Parking

Easy

Apr 7, 2025 | Experienced Mar 28, 2025
@TeamPineapples
TeamPineapples

19 escape rooms

Amazing room with jump scares! Loved the scene and hosts! Was the best escape room so far!

Gameplay
Atmosphere
Customer service
Minimum age

19

Mar 31, 2025
@Teampineapples13
Teampineapples13

20 escape rooms

The best room so far , great experience, alot of different task not just locks, also a bit of jump scares I found it exciting.

Gameplay
Mar 31, 2025

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